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Firegroup

Posted: Fri Feb 26, 2016 9:50 am
by Krasny
How do I select multi-hex fire groups?

Thanks.

RE: Firegroup

Posted: Fri Feb 26, 2016 9:52 am
by Paullus
You can't. There is no Multiple hex fire groups in TotH

RE: Firegroup

Posted: Fri Feb 26, 2016 11:42 am
by z1812
ORIGINAL: Krasny

How do I select multi-hex fire groups?

Thanks.

This would be a good feature for the future.

RE: Firegroup

Posted: Fri Feb 26, 2016 3:45 pm
by Gerry4321
ORIGINAL: z1812

ORIGINAL: Krasny

How do I select multi-hex fire groups?

Thanks.

This would be a good feature for the future.

+1

Allows an attacker with an overwhelming force approaching the enemy to get the right amount of firepower at them.

RE: Firegroup

Posted: Fri Feb 26, 2016 6:07 pm
by dwinston
ORIGINAL: z1812

ORIGINAL: Krasny

How do I select multi-hex fire groups?

Thanks.

This would be a good feature for the future.


+1

RE: Firegroup

Posted: Mon Feb 29, 2016 10:11 pm
by iPhoneAppz
ORIGINAL: z1812

ORIGINAL: Krasny

How do I select multi-hex fire groups?

Thanks.

This would be a good feature for the future.

+1. I think that this is a critical feature. How else can you exploit overwhelming force?

RE: Firegroup

Posted: Mon Feb 29, 2016 11:52 pm
by toddtreadway
The thing is, it encourages big lumps of units to only allow a single-hex firegroup. I'd imagine the doctrine was to spread out and still be able to concentrate fire.

RE: Firegroup

Posted: Tue Mar 01, 2016 4:09 pm
by gogol
That leads me to a question ;

from a Stack without any leader, what is the difference between :
- i select all the unit to fire together
and
- i make them fire one at a time


RE: Firegroup

Posted: Tue Mar 01, 2016 4:22 pm
by MikeMarchant_ssl
It will just alter the probability of the outcome.

If they all fire together you'll get one shot at a certain probability range for outcomes.

If they fire separately you will get multiple shots at a lower probability range.

Which of these choices gives you the greatest chance for any particular outcome will depend on the calculations the game engine does, and we don't know anything about that. If we knew the mechanics we could do the maths and figure it out for any given situation.


Best Wishes

Mike

RE: Firegroup

Posted: Tue Mar 01, 2016 4:27 pm
by Gerry4321
My feeling is if you are firing at units in buildings it is best to combine all into one shot.

RE: Firegroup

Posted: Tue Mar 01, 2016 4:53 pm
by MikeMarchant_ssl
Yes, I think you're probably right, Gerry.


Best Wishes

Mike