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Oesterbeek Problem?

Posted: Sat Mar 05, 2016 4:48 pm
by Gerry4321
Pack Howitzer crew breaks according to the message below but the crew actually disappeared at that time. Have save if wanted.

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Source HEX: [ 6, 26 ] >>> FIRE VS >>> Target HEX: [ 8, 23 ]

[GE] LEADER: Lieutenant B** ID#: 16
[GE] SW: LIGHT MG ID#: 6
[GB] SQUAD: Airborne ID#: 1 is Broken
[GE] SW: LIGHT MG ID#: 6 does not keep its ROF

RE: Oesterbeek Problem?

Posted: Sat Mar 05, 2016 5:01 pm
by Paullus
Gerry the save file would be great. Helps when checking the situation.

RE: Oesterbeek Problem?

Posted: Sat Mar 05, 2016 5:22 pm
by Gerry4321
Here it is. Thanks.

Question: Should the Howitzer have WP? It showed up grayed out when firing. Does a designer get to choose if a weapon has that ammo for a particular scenario?

RE: Oesterbeek Problem?

Posted: Sat Mar 05, 2016 8:18 pm
by Paullus
Yes it should have WP. Good catch, thank you. The designer can not choose ammo for a scenario.

RE: Oesterbeek Problem?

Posted: Sun Mar 06, 2016 5:35 pm
by Paullus
Okay Gerry this is what happened. First the German units fired at your Pack, killed the crew and then fired at the adjacent hex with the LMG (ROF), breaking the squad. What you see above from the Action Log Window is the result of the broken squad in hex 8, 23, the adjacent hex to the Pack.

Jorgen


RE: Oesterbeek Problem?

Posted: Sun Mar 06, 2016 5:38 pm
by Gerry4321
Sorry.

Did I miss the report that said the crew was eliminated (should I have scrolled back up? - I guess).

RE: Oesterbeek Problem?

Posted: Sun Mar 06, 2016 5:39 pm
by Paullus
Yes you should[:)] I tend to forget that as well.