I need Help - AI Testing
Posted: Sat Mar 05, 2016 7:34 pm
I think I have articulated a few times that I am working on a new revised base Ai to try and reduce the waste in the AI or at least minimise it.
The background was the old WITP AI was much maligned as being too easy too predictable not worth playing too passive etc etc.
I don't actually agree with that what they achieved with what they had for a game of this compeity was spectacular
When we went into developing the AI for AE we tried to make it more dynamic but in essence because we couldn't get it to work
ended up reverting to a scripted AI which in essence has meant everyone has been playing me via proxy of the Ai for a number of years !!!
To try to get a bit of shock and awe in the AE AI I realised quite quickly that given time a player can set up roadblocks in bases that will stop the AI
taking "must take" bases
So as we got closer and closer to Gold the AI kept getting more and more aggressive as I ramped up the pressure and raided HI and other theatres for resources to
try and keep up the skeer while the Allies were weak.
For about 6 months after release all those years ago this worked and worked well - we are all used to the AI now and probably don't remember the initial shock when the AI
went back to PH for a 2nd strike - or hit PM in Dec 41 - or tried the Mersing Gambit or or or
However there was a price to the aggression
As players learned the game some or most of those early AI "lunges" and not fully supported invasions or the AI's tendency not to provide sufficient escorts made them horribly vulnerable
So after 6 months the Ai became a punchbag in Scen 1 and Scen 2
So the began my Ironman series where I give the AI enough resources to kaje a hit and keep swinging.
Anyway the reason for going through all this is that I have been working on a new baseline AI script I only have one variant so far and I need some folks to try it out while I keep testing
So I am attaching three scenarios to this thread
A New Scen 1
A new Scen 2
and a
new Tier 1 Ironman (i.e. Scen 10 equivalent where the AI does not get out right free stuff ie hidden supply but it does get large amounts of extra on map stuff and a much stronger starting
economy.
They all have the same AI script at present so I don't mind which scen people play but I need feedbhack to improve the script and KI simply don't have the time anymore to do it all myself.
So this is a plea for help
I will post the scenarios next
I need help on either assessing the scens so PBEM players telling whether especially Scen 2 is out of wack and the impact of the new bases
or
AI player telling me how the Ai plays out
Scen 1 (set to Scen 100) is in this post
The background was the old WITP AI was much maligned as being too easy too predictable not worth playing too passive etc etc.
I don't actually agree with that what they achieved with what they had for a game of this compeity was spectacular
When we went into developing the AI for AE we tried to make it more dynamic but in essence because we couldn't get it to work
ended up reverting to a scripted AI which in essence has meant everyone has been playing me via proxy of the Ai for a number of years !!!
To try to get a bit of shock and awe in the AE AI I realised quite quickly that given time a player can set up roadblocks in bases that will stop the AI
taking "must take" bases
So as we got closer and closer to Gold the AI kept getting more and more aggressive as I ramped up the pressure and raided HI and other theatres for resources to
try and keep up the skeer while the Allies were weak.
For about 6 months after release all those years ago this worked and worked well - we are all used to the AI now and probably don't remember the initial shock when the AI
went back to PH for a 2nd strike - or hit PM in Dec 41 - or tried the Mersing Gambit or or or
However there was a price to the aggression
As players learned the game some or most of those early AI "lunges" and not fully supported invasions or the AI's tendency not to provide sufficient escorts made them horribly vulnerable
So after 6 months the Ai became a punchbag in Scen 1 and Scen 2
So the began my Ironman series where I give the AI enough resources to kaje a hit and keep swinging.
Anyway the reason for going through all this is that I have been working on a new baseline AI script I only have one variant so far and I need some folks to try it out while I keep testing
So I am attaching three scenarios to this thread
A New Scen 1
A new Scen 2
and a
new Tier 1 Ironman (i.e. Scen 10 equivalent where the AI does not get out right free stuff ie hidden supply but it does get large amounts of extra on map stuff and a much stronger starting
economy.
They all have the same AI script at present so I don't mind which scen people play but I need feedbhack to improve the script and KI simply don't have the time anymore to do it all myself.
So this is a plea for help
I will post the scenarios next
I need help on either assessing the scens so PBEM players telling whether especially Scen 2 is out of wack and the impact of the new bases
or
AI player telling me how the Ai plays out
Scen 1 (set to Scen 100) is in this post