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LOS?

Posted: Sun Mar 06, 2016 2:56 am
by Bradley62
The halftrack at level 3 fires and breaks a squad behind a building with several woods hexes hindering sight? Doesn't seem possible at 400+ yards.

Image

RE: LOS?

Posted: Sun Mar 06, 2016 3:29 am
by Gerry4321
ASL itself has a minimum of one blind hex behind obstacles like buildings. After that it depends on elevation difference and distance.

RE: LOS?

Posted: Sun Mar 06, 2016 3:42 am
by idjester
Hard to believe because we look at it on a flat surface but those woods aren't even in the way. Your looking right over them without a problem. Your up so high you can't even see the bottom of those trees. Again I would say the same thing about the building. Your up high enough unless they are just up against the wall you can see them.

Height can play a big part in the game and seeing it 3D is hard.


RE: LOS?

Posted: Sun Mar 06, 2016 3:56 am
by Gerry4321
There is no way in a geometry sense this is possible. Plus you have to allow for the fact that they could be hugging the building.

RE: LOS?

Posted: Sun Mar 06, 2016 5:48 am
by Meroka37
In ASL actually there would be 3 hexes due to distance (1 per each 5 hexes) but as the firer is 2 levels higher than building the final blind  number of hexes would be 1, but always there is 1 blind hex no matter difference in level, so this attack should be not posible.

RE: LOS?

Posted: Sun Mar 06, 2016 6:39 am
by Paullus
One question Bradley62. Have you installed the Day Zero Patch?

RE: LOS?

Posted: Sun Mar 06, 2016 8:11 am
by DoubleDeuce
I do not have access to my TotH game to check using the LOS Tool at the moment but I wonder if its the same issue as in the Fired THROUGH a building bug post ??

RE: LOS?

Posted: Sun Mar 06, 2016 12:36 pm
by Bradley62
I have Day Zero patch. Hill 621.

RE: LOS?

Posted: Sun Mar 06, 2016 1:15 pm
by z1812
I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.

RE: LOS?

Posted: Sun Mar 06, 2016 1:52 pm
by Peter Fisla
ORIGINAL: z1812

I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.

That's a computer issue, on the game LOS issue...

RE: LOS?

Posted: Sun Mar 06, 2016 2:33 pm
by z1812
ORIGINAL: Peter Fisla

ORIGINAL: z1812

I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.

That's a computer issue, on the game LOS issue...

What issue exactly? I have been running all sorts of games without problems on my computer. If you are suggesting it is an individual's computer then please provide more information so the situation can be clarified.

RE: LOS?

Posted: Sun Mar 06, 2016 6:35 pm
by gregb41352
Bradley62, what mod are you using for the terrain?

RE: LOS?

Posted: Sun Mar 06, 2016 8:16 pm
by GregN
Same happened playing the Brits in "Last Stand in Tretten." The German ART on the hill hit units I thought were in the 'shadow' hex of buildings and woods. I didn't check LOS - was assuming SL/ASL rules. The LOS does not work like ASL in that regard. I am using ASL mod.

RE: LOS?

Posted: Sun Mar 06, 2016 8:45 pm
by jeffdeham1
There was a LOS bug reported similar to this. However the problem turned out to the be the MOD was slightly different than the standard icons. So while it looks like there isn't a LOS path there is in fact is. You could try reverting to the standard and see if the problem repeats itself.

Jeff

RE: LOS?

Posted: Mon Mar 07, 2016 1:05 am
by toddtreadway
idjester---

I find that kind of post incredibly unhelpful.

RE: LOS?

Posted: Mon Mar 07, 2016 11:54 am
by FroBodine
This is a very interesting thread so far. The programmer is saying that it's a computer issue. What does that even mean?

idjester is saying that that hex behind the building is visible because the viewer is so high up.

There is no way in SL or ASL (or most any other WWII hex game for that matter) that this hex should be visible from the viewer's hex.

Why are none of the developers responding to this issue?

RE: LOS?

Posted: Mon Mar 07, 2016 12:15 pm
by Franciscus
Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards

RE: LOS?

Posted: Mon Mar 07, 2016 12:35 pm
by kylania
ORIGINAL: Franciscus

Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards

That was a different problem from a different thread. This guy was using the VASL counter mod (note the white outline on the tank counter) which didn't have the same LOS mask issue.

RE: LOS?

Posted: Mon Mar 07, 2016 1:12 pm
by Richie61
Does this happen with the stock game images? I see VASL counters and modified terrain.

What scenario is it?

RE: LOS?

Posted: Mon Mar 07, 2016 1:30 pm
by Franciscus
ORIGINAL: kylania

ORIGINAL: Franciscus

Hi
The issue was caused by an error in the ASL mod, already fixed by Richie1, not in the stock game

Regards

That was a different problem from a different thread. This guy was using the VASL counter mod (note the white outline on the tank counter) which didn't have the same LOS mask issue.

Ups, my bad. You are right, I was confusing things.
Sorry