Improvements for PBEM
Posted: Wed Mar 09, 2016 11:33 pm
Hi all,
I'm playing a PBEM game of MWiF at the moment. It is very enjoyable, although not extremely quick game, as you probably suppose. But that's ok, still faster than a TeamViewer/Hotseat game when you can meet once a week, anyway.
We play interchanging the files through Dropbox and writing notes on a txt file that we share in the same folderl.
Besides the Mini IA that I exposed in this thread (tm.asp?m=4003499) there are some other things that probably require a minimum effort and will greatly improve the PBEM experience.
For instance, we can't save the game at any time: after the initiative roll, the game "can't be saved at this point", so I can't send the game back to my opponent. Instead I have to ask what he wants to do and wait for answer. Do you think that technically could be possible to implement saving the game in all (or most) of the phases?
Do you think of any other feature that would help the PBEM experience of MWiF?
Cheers,
I'm playing a PBEM game of MWiF at the moment. It is very enjoyable, although not extremely quick game, as you probably suppose. But that's ok, still faster than a TeamViewer/Hotseat game when you can meet once a week, anyway.
We play interchanging the files through Dropbox and writing notes on a txt file that we share in the same folderl.
Besides the Mini IA that I exposed in this thread (tm.asp?m=4003499) there are some other things that probably require a minimum effort and will greatly improve the PBEM experience.
For instance, we can't save the game at any time: after the initiative roll, the game "can't be saved at this point", so I can't send the game back to my opponent. Instead I have to ask what he wants to do and wait for answer. Do you think that technically could be possible to implement saving the game in all (or most) of the phases?
Do you think of any other feature that would help the PBEM experience of MWiF?
Cheers,