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Burn baby burn
Posted: Thu Mar 10, 2016 8:20 am
by guytipton41
Hi Folks,
I had a Japanese DD get shot up off Balikpapan two weeks ago game time, and she limped back to Manado and disbanded. The next day the fires were down to 1. And two weeks later the fires are still 1. Is this just a long series of bad die rolls? I have a fair amount of naval support and two ADs at the port.
Cheers,
Guy

RE: Burn baby burn
Posted: Thu Mar 10, 2016 8:21 am
by guytipton41
And this is the base.

RE: Burn baby burn
Posted: Thu Mar 10, 2016 11:25 am
by Bullwinkle58
ORIGINAL: guytipton41
And this is the base.
I've never seen this. Not for two weeks. Your System damage is not that bad either. Fourteen random rolls that maintain Fires 1 is highly suspicious. You might try to take her off the pier for a turn and see if you can un-stick it. Your flooding should be survivable for a day in a port.
If that doesn't work maybe Michael can tweak the save. Those Fires should be out.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 12:36 pm
by Fallschirmjager
With 85 flood damage, she is so low in the water that the water rushing over the deck should put the fire out [:D]
RE: Burn baby burn
Posted: Thu Mar 10, 2016 1:34 pm
by Bullwinkle58
ORIGINAL: Fallschirmjager
With 85 flood damage, she is so low in the water that the water rushing over the deck should put the fire out [:D]
It's very bad flooding, true, but system is low for that much flooding, and it's in a port. A pretty good chance she survives a day. I've moved ships short distances with flooding in the 90s. Once a CV with 98 flooding; she survived and was fully repaired.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:15 pm
by Alfred
ORIGINAL: Bullwinkle58
ORIGINAL: guytipton41
And this is the base.
I've never seen this. Not for two weeks. Your System damage is not that bad either. Fourteen random rolls that maintain Fires 1 is highly suspicious. You might try to take her off the pier for a turn and see if you can un-stick it. Your flooding should be survivable for a day in a port.
If that doesn't work maybe Michael can tweak the save. Those Fires should be out.
Not likely to be something michaelm can easily tweek. Even if assuming it is a bug which at best is probably only a 50/50 call.
Have a look at s.14 of my ship repair 101 guide. What is at play here looks very much to be the repair manager working on the bands.
That ship is not going to sink with 1 fire irrespective of how long it remains. But the flotation damage level, especially for a Japanese ship, is in sinking territory. Hence the Repair Manager is sending all the free resources to deal with the flotation damage.
Alfred
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:22 pm
by Admiral DadMan
ORIGINAL: Alfred
Not likely to be something michaelm can easily tweek. Even if assuming it is a bug which at best is probably only a 50/50 call.
Have a look at s.14 of my ship repair 101 guide. What is at play here looks very much to be the repair manager working on the bands.
That ship is not going to sink with 1 fire irrespective of how long it remains. But the flotation damage level, especially for a Japanese ship, is in sinking territory. Hence the Repair Manager is sending all the free resources to deal with the flotation damage.
Alfred
I suppose then that the question is if any SYS/FLT/ENG damage has dropped during those turns. That would confirm what Alfred is positing.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:28 pm
by Bullwinkle58
ORIGINAL: Alfred
Not likely to be something michaelm can easily tweek. Even if assuming it is a bug which at best is probably only a 50/50 call.
Have a look at s.14 of my ship repair 101 guide. What is at play here looks very much to be the repair manager working on the bands.
That ship is not going to sink with 1 fire irrespective of how long it remains. But the flotation damage level, especially for a Japanese ship, is in sinking territory. Hence the Repair Manager is sending all the free resources to deal with the flotation damage.
Alfred
I thought Fires were outside the Repair Manager band passes. In their own realm as it were.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:37 pm
by jwolf
ORIGINAL: Bullwinkle58
I thought Fires were outside the Repair Manager band passes. In their own realm as it were.
That was my understanding as well -- fire takes priority over everything else, and in fact no other repairs will even be attempted if there is any fire. Is this wrong?
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:39 pm
by Alfred
Yes but the resources used to douse a fire are also used to do ship repairs. It is that dual usage which makes it a 50/50 call on it being a bug and why a tweek is not necessarily an easy task.
Alfred
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:39 pm
by Fallschirmjager
I thought damage was tackled as fires first and always.
In fact, I thought until fires were 0 that no other repair could take place.
Am I wrong about this?
RE: Burn baby burn
Posted: Thu Mar 10, 2016 2:43 pm
by Alfred
An 85 (70 major) flotation is a real threat. A 1 fire is not.
Alfred
RE: Burn baby burn
Posted: Thu Mar 10, 2016 3:42 pm
by Bullwinkle58
ORIGINAL: Alfred
An 85 (70 major) flotation is a real threat. A 1 fire is not.
Alfred
True. But what tweaked me was a fire of 1 for two weeks. It is still causing system damage as long as it burns. It was the duration that seemed weird.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 4:28 pm
by Revthought
Maybe use her to roast marshmallows? Or a good old fashioned fire ship. Light her ablaze and ram her into something.
Sorry, all I can offer you are bad jokes.
RE: Burn baby burn
Posted: Thu Mar 10, 2016 11:57 pm
by BBfanboy
Since a ship with a fire cannot dock and use base naval support to help with damage control, putting it into a TF (with another ship to help with the flooding) might allow the crew to deal with that smoldering fire in the toke room and then disband again.
RE: Burn baby burn
Posted: Fri Mar 11, 2016 2:23 am
by PaxMondo
I've had this before and yes I had to fiddle with the ship in and out of TF's. Eventually I have saved the ships.
If JWE was still around here, he would (likely) label it a memory leak issue and it may well be. I do know that since he brought that up that I no longer run AE with Tracker and Reporter both open and I haven't had the issue since. Prior, I had seen it maybe 3 times(?).
RE: Burn baby burn
Posted: Fri Mar 11, 2016 10:55 am
by guytipton41
Hi Folks,
I'll try putting her in a TF with an AD and see if that shakes something loose. Thanx for all the info.
Cheers,
Guy
RE: Burn baby burn
Posted: Fri Mar 11, 2016 4:11 pm
by Lowpe
I have seen this before, & I believe Pax is correct...
RE: Burn baby burn
Posted: Fri Mar 11, 2016 8:59 pm
by guytipton41
ORIGINAL: PaxMondo
I've had this before and yes I had to fiddle with the ship in and out of TF's. Eventually I have saved the ships.
If JWE was still around here, he would (likely) label it a memory leak issue and it may well be. I do know that since he brought that up that I no longer run AE with Tracker and Reporter both open and I haven't had the issue since. Prior, I had seen it maybe 3 times(?).
Hi Pax,
Not using Tracker or Reporter this game. It's a Dec 8 Grand Campaign with Millersan as the allies. And he's damned aggressive - and lucky. A DMS out of PH sunk two AOs on Dec 11 after they spent two days refueling each other (120 NM per day?) as best I can tell. He claims he was just looking for subs.
Cheers,
Guy
RE: Burn baby burn
Posted: Mon Mar 14, 2016 9:16 am
by John 3rd
ORIGINAL: Revthought
Maybe use her to roast marshmallows? Or a good old fashioned fire ship. Light her ablaze and ram her into something.
Sorry, all I can offer you are bad jokes.
Bet is one of those smoldering mattress fires!