Escape from Velikiye Luki
Posted: Fri Mar 11, 2016 8:24 pm
Now in the Submitted Scenarios thread:
One of my old-time favorites: Escape from Velikiye Luki
Large map, small number of infantry only. Played at night with 2-hex visibility. Kind of hide and seek with machine guns.
Had to cut the number of exit hexes to 6 total as the AI had trouble defending the whole West edge.
May be boring to some, but nostalgic for me.
Escape From Velikiye Luki
Based upon SL Scenario H
Velikiye Luki, Russia, Jan 12, 1943: Stalingrad wasn't the only disaster for the Wehrmacht in the winter of 1942-43.
The Soviets created several pockets of German troops along the front lines. The 277th Infantry Regiment was in
one such pocket at the town of Velikiye Luki. By January they were cut off from support and the Soviet noose was
tightening. When the the 277th HQ began to be overrun, the commander ordered every man who could to save himself.
As darkness came upon the snowy drifts, small groups of soldiers began the harrowing 10-mile trek to their own lines.
Units Human Players (AI player units may vary)
German: Squads, LMG
Russian: Squads, LMG, MMG
Maps: ASL Maps 4,2,and 3.
Terrain: Rural and village.
Scenario Length: 9.5 Game Turns
Victory objective: German wins by exiting at least 8 VP worth of men (Squads=2 HS=1 Leaders=3).
Otherwise, Soviet victory.
Notes: Best played as Germans. It is night, so visibility is max 2 hexes.
One of my old-time favorites: Escape from Velikiye Luki
Large map, small number of infantry only. Played at night with 2-hex visibility. Kind of hide and seek with machine guns.
Had to cut the number of exit hexes to 6 total as the AI had trouble defending the whole West edge.
May be boring to some, but nostalgic for me.
Escape From Velikiye Luki
Based upon SL Scenario H
Velikiye Luki, Russia, Jan 12, 1943: Stalingrad wasn't the only disaster for the Wehrmacht in the winter of 1942-43.
The Soviets created several pockets of German troops along the front lines. The 277th Infantry Regiment was in
one such pocket at the town of Velikiye Luki. By January they were cut off from support and the Soviet noose was
tightening. When the the 277th HQ began to be overrun, the commander ordered every man who could to save himself.
As darkness came upon the snowy drifts, small groups of soldiers began the harrowing 10-mile trek to their own lines.
Units Human Players (AI player units may vary)
German: Squads, LMG
Russian: Squads, LMG, MMG
Maps: ASL Maps 4,2,and 3.
Terrain: Rural and village.
Scenario Length: 9.5 Game Turns
Victory objective: German wins by exiting at least 8 VP worth of men (Squads=2 HS=1 Leaders=3).
Otherwise, Soviet victory.
Notes: Best played as Germans. It is night, so visibility is max 2 hexes.