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Titans revisited (resource cheat mod?)

Posted: Fri Mar 11, 2016 9:42 pm
by AngrySwan
After taking a look at the new units I have started working on the availability files to add ork hunters and Mordians to the Steel Legion campaign); all types of Titans will be available from the beginning of campaign 2. There should also be enough resources to hire a force of Titans from Campaign 2.

The idea is to re-create the feeling of v.1.0 with the new units added and to take a closer look at modding, maybe for some mods in the future.

This mod may mot be interested for experienced players who will find it too easy - as soon as you get the Titans, the war ends and shooting practice starts. However, if you want to create the real Metallic Legion and see it in action this may be the way to go. There will also be a chance to use the new units in the old campaign.

RE: Titans revisited (resource cheat mod?)

Posted: Fri Mar 11, 2016 11:13 pm
by Rosseau
Any mods are appreciated to rationalize continued investment in this long line of games. Thanks.

RE: Titans revisited (resource cheat mod?)

Posted: Sat Mar 12, 2016 1:59 pm
by AngrySwan
There is an unfinished unit, the Warlord Titan. Most data are there, the unit has no graphics. There was a mod in progress that had Warlords graphics but this mod seems to be gone. With the limited number of weapons and new Reaver versions in place, the Legion can use the Titans it has but it would still be good to have a Warlord even if it was a prototype and made no difference in the war.

RE: Titans revisited (resource cheat mod?)

Posted: Tue Nov 08, 2016 7:14 pm
by AngrySwan
All Titans except Legio Metallica available from the beginning of the second campaign. Double amount of resources compared to the current version.

Ttesting the first campaign, reached Hades Hive. Some of the toughest scenarios to go before Titans are available.

by the way, is this version compatible with Da Orks and can units be imported from there?