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LOS problem
Posted: Fri Mar 18, 2016 9:42 pm
by sambruzs
Cheers
scenario: Revenge for Bruno
Another LOS problem?
NO LOS between these 2 hexes

RE: LOS problem
Posted: Sat Mar 19, 2016 3:53 pm
by Peter Fisla
I will take a look, thanks!
RE: LOS problem
Posted: Fri Mar 25, 2016 12:36 pm
by Peter Fisla
Ok sambruzs, the game code is correct - there is no LOS between [17,26] and [18,25] hexes because there is a single pixel in the building [18,26] that actually blocks the path.
My game LOS engine checks LOS down to a pixel level detail, sometimes the single pixel blocking the LOS is hard to see visually with naked eye but I just double checked my code and there is no bug in the game.
RE: LOS problem
Posted: Fri Mar 25, 2016 2:03 pm
by sambruzs
thanks Peter