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"Tired" British squad not allowed to advance into CC

Posted: Sun Mar 20, 2016 10:40 am
by sambruzs
Cheers

tired British unit (3,16) is not allowed to advance into either adjacent hex, to engage in CC.
Game will allow advance into adjacent vacant hex


RE: "Tired" British squad not allowed to advance into CC

Posted: Sun Mar 20, 2016 11:42 am
by Peter Fisla
ORIGINAL: sambruzs

Cheers

tired British unit (3,16) is not allowed to advance into either adjacent hex, to engage in CC.
Game will allow advance into adjacent vacant hex


This is not a bug, a Tired Squad/HS/CREW cannot advance without a Leader into hex terrain that has Medium or High Defensive value. Please see the Terrain Effect Chart on page 71 of the manual for details.

Thanks

RE: "Tired" British squad not allowed to advance into CC

Posted: Sun Mar 20, 2016 1:32 pm
by sambruzs
Thank you Peter

RE: "Tired" British squad not allowed to advance into CC

Posted: Sun Mar 20, 2016 2:35 pm
by jcrohio
Peter

Is there a chance you could bring back the Tired Marker or make it an option too use it?
Just bought the game and these Markers help me a lot.

Thanks
Jack

RE: "Tired" British squad not allowed to advance into CC

Posted: Sun Mar 20, 2016 9:27 pm
by sambruzs
Cheers Peter

Attached is Terrain chart.
No mention of tired units being unable to advance into "medium or difficult terrain" without a leader.

I searched the manual pdf using both tired and double time as search items...
again no mention of the terrain restriction you mention.



Image

RE: "Tired" British squad not allowed to advance into CC

Posted: Mon Mar 21, 2016 12:24 am
by Peter Fisla
Sorry, I just wanted to say to you to check all the terrain types that have Medium and High Defensive Values that the Tired Squad/HS/CREW cannot advance without a Leader...that's all :)

RE: "Tired" British squad not allowed to advance into CC

Posted: Mon Mar 21, 2016 9:43 pm
by snowbird
I am adding the information into my sequence of play sheet for the Advance phase:

A Tired Squad/HS/CREW cannot advance without a leader into a Medium or High defensive value terrain hex (e.g. wood/stone building, wood/stone rubble).