GxHab Crash
Posted: Wed Mar 23, 2016 4:31 am
I'm getting a GxHab error consistently in my game. I'm using the Starfall mod and it seems to happen about the same time after every reload.
The crash dump shows this.
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
at DistantWorlds.Types.Habitat.LeaveEmpire()
at DistantWorlds.Types.Habitat.CheckSatisfaction()
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.PQo4IlPDFvaC1bjsUOp(Object , DateTime )
at DistantWorlds.Main.oP9trwAmGw(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()
--- COMPLETE ---
Anything I can do to fix this?
The crash dump shows this.
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
at DistantWorlds.Types.Habitat.LeaveEmpire()
at DistantWorlds.Types.Habitat.CheckSatisfaction()
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.PQo4IlPDFvaC1bjsUOp(Object , DateTime )
at DistantWorlds.Main.oP9trwAmGw(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()
--- COMPLETE ---
Anything I can do to fix this?