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Polaris Sector

Posted: Wed Mar 23, 2016 8:54 am
by IainMcNeil
Polaris Sector is a completely different beast to DW but it is a 4x strategy game that might appeal to some of you guys.

Its 10% off for the launch week and you can redeem your serial on Steam if you prefer
http://www.matrixgames.com/products/595 ... ris.Sector

Enjoy!

RE: Polaris Sector

Posted: Wed Mar 23, 2016 8:15 pm
by Lucian
Looks interesting, but the starlanes are a dealbreaker. I hate roads-in-space.

RE: Polaris Sector

Posted: Thu Mar 24, 2016 3:32 am
by Kayoz
Reviews are:

Image

RE: Polaris Sector

Posted: Thu Mar 24, 2016 12:45 pm
by Hattori Hanzo
I will give it a deep look.

but, as Lucian, I tend to strongly prefer space 4x with free movement in space.

and usual, I will also wait for the SpaceSector review [8D]


RE: Polaris Sector

Posted: Thu Mar 24, 2016 6:27 pm
by Retreat1970
Here's a long review.

http://explorminate.net/2016/03/22/pola ... or-review/

Sounds pretty good. It said something about the starlanes.

Polaris Sector implicitly acknowledges the contentious nature of the “star lanes vs. no star lanes” debate by giving players the ability to set star lane density. This means those who like the tactical positioning and choke points of restricted movement can dial down the density, and those who prefer freer movement between stars can increase it.

RE: Polaris Sector

Posted: Thu Mar 24, 2016 6:53 pm
by Hattori Hanzo
that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.

I will read the review to better understand it - thanks for the link !!!

RE: Polaris Sector

Posted: Thu Mar 24, 2016 8:25 pm
by Aurelian
I like the star lanes. Plays a lot of Sword of the Stars as Humans, who can only move that way.

RE: Polaris Sector

Posted: Fri Mar 25, 2016 5:08 am
by Chris21wen
ORIGINAL: Hattori Hanzo

that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.

I will read the review to better understand it - thanks for the link !!!

The game reminds me very much of an old game called Ascendancy. I played it a lot but was never entirely happy with star lanes but I like the ability to be able change the star lane density. This game does have one design advantage over DWU and that is being able to directly control planets.

RE: Polaris Sector

Posted: Fri Mar 25, 2016 5:35 am
by Chris21wen
Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???

RE: Polaris Sector

Posted: Fri Mar 25, 2016 6:48 am
by Bingeling
Read the opening post. All signs point to it working the same as distant worlds. And following the shop link should be a good stat, anyways.

RE: Polaris Sector

Posted: Fri Mar 25, 2016 12:46 pm
by Hattori Hanzo
ORIGINAL: Chris H

Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???

yes, it is downloadable and playable outside of Steam

http://www.matrixgames.com/products/595 ... ris.Sector

you can buy and download it directly from Matrix or Slitherine web-sites

RE: Polaris Sector

Posted: Fri Mar 25, 2016 2:40 pm
by Chris21wen
ORIGINAL: Hattori Hanzo

ORIGINAL: Chris H

Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???

yes, it is downloadable and playable outside of Steam

http://www.matrixgames.com/products/595 ... ris.Sector

you can buy and download it directly from Matrix or Slitherine web-sites

Thanks. After careful inspection of the purchase page I see it is. Why white text?


Image

RE: Polaris Sector

Posted: Fri Mar 25, 2016 3:36 pm
by Bingeling
On the page linked, it looks correct to me. You miss background colors on the top part.

RE: Polaris Sector

Posted: Fri Mar 25, 2016 3:44 pm
by Hattori Hanzo
a weird visual effect.. [X(]

it should be red, blue and green:


ps: I tried to add the image but I don't know how to do it.. [&:]

someone can explain me ?

RE: Polaris Sector

Posted: Sun Mar 27, 2016 9:13 am
by Ranbir
FYI, there is research later to break star lane limitation.

It is an okay game but DW2 will be my preferred choice of space game.

RE: Polaris Sector

Posted: Mon Mar 28, 2016 4:12 am
by Chris21wen
ORIGINAL: Ranbir

FYI, there is research later to break star lane limitation.

It is an okay game but DW2 will be my preferred choice of space game.


Now that's a novel idea, but it would certainly screw your strategic view of things.

RE: Polaris Sector

Posted: Mon Mar 28, 2016 1:10 pm
by Ranbir
I don't think its a permanent kind of thing, just that you will develop things to bypass the existing lanes. I dunno because I haven't got that far, just been told that by a friend who is ahead of me.

RE: Polaris Sector

Posted: Mon Mar 28, 2016 2:26 pm
by Hattori Hanzo
sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]

my 2cents: I strongly prefer games with free space travel, but I can for sure survive when I get one with that "damned" StarLanes.

RE: Polaris Sector

Posted: Mon Mar 28, 2016 5:10 pm
by Lucian
ORIGINAL: Hattori Hanzo

sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]

There are other important elements but not many of them make a space game feel LESS like a space game than starlanes. They make the entire game feel like simplified RISK.

If I want land-based strategy (roads,chokepoints,mountains) I'll play Civ.

RE: Polaris Sector

Posted: Mon Mar 28, 2016 6:56 pm
by adecoy95
for the record there are many star lane games out there that let you modify the number of connections each system has, sins of a solar empire for example. the oldest i believe i have played is pax 2 but i dont remember for sure. sins also had a late game method of bypassing the lanes as certain races.

personally i kinda like star lanes, it gives a sense of terrain. otherwise you could just fly directly to the enemies strongest world and drop the hammer with no chance of being whittled down on the way, or any kind of supply line disruption, like late game distant worlds.

personally my favorite method of approach in this was in sword of the stars 1/2. each race having unique propulsion methods made the way they are played hugely different and rich in replayability and depth.