Improved Weather and Retreats?
Posted: Fri Mar 25, 2016 2:54 pm
I gave up on AGEOD games with the Napoleon's Campaigns title. I love the WEGO system but found that in NC there were two bad features that killed my desire to play any other AGEOD games.
The first was really poor retreat decisions made by the program. In the 1806 campaign the Prussian army under Hohenloe would retreat back into the region it came from, a wooded area that was absolutely worthless to retreat to because it lacked everything. Hohenloe wouldn't retreat across the river even when his army was the first to enter the battle region. He wouldn't retreat towards a supply depot which was where he should have been retreating to. I did see in the video tutorial that we human players have more choice in which region to retreat to but that still leaves the AI to make bad retreat decisions for it's forces.
The second bad feature was weather, winter weather was absolutely ludicrous in it's effects, vastly over done. It screwed up timing and AGEOD fudged starting positions and times to try to overcome this most reprehensible of all weather systems in any game I ever played.
So I'm wondering if anyone can convince me that AGEOD has improved these two features over the pathetic ones in NC.
The first was really poor retreat decisions made by the program. In the 1806 campaign the Prussian army under Hohenloe would retreat back into the region it came from, a wooded area that was absolutely worthless to retreat to because it lacked everything. Hohenloe wouldn't retreat across the river even when his army was the first to enter the battle region. He wouldn't retreat towards a supply depot which was where he should have been retreating to. I did see in the video tutorial that we human players have more choice in which region to retreat to but that still leaves the AI to make bad retreat decisions for it's forces.
The second bad feature was weather, winter weather was absolutely ludicrous in it's effects, vastly over done. It screwed up timing and AGEOD fudged starting positions and times to try to overcome this most reprehensible of all weather systems in any game I ever played.
So I'm wondering if anyone can convince me that AGEOD has improved these two features over the pathetic ones in NC.