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Lots of SFT's
Posted: Mon Mar 28, 2016 9:25 pm
by Ormand
I am curious, why does the AI get to exceed 8 SFT's in a unit? I guess it needs help. This is a unit with 12 (edit - I meant 12) different SFT's in it.

RE: Lots of SFT's
Posted: Mon Mar 28, 2016 9:42 pm
by ernieschwitz
I think Vic said one time that it is because it is bad at making a decision on what a unit is to compromize... so to compensate for that, they can make units we cannot...
RE: Lots of SFT's
Posted: Tue Mar 29, 2016 12:50 am
by Ormand
Yes, it does have some bad decision making, and thus it gets to "cheat". This could be "fixed" with the TOE feature, but it could take a lot of work for him. By this, I mean we could define an AI TOE with our mods that would help the AI build reasonable units. This is really useful for human players, and it could be a mechanism for making the AI do better as well. I am OK with the AI being able to mix level I & II in the same unit.