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Original TotH Scenarios
Posted: Tue Mar 29, 2016 3:08 am
by DoubleDeuce
I am seeing that pretty much all of the new content being created in the way of scenarios are conversions of existing SL/ASL scenarios. Just curious if anyone else out there is doing their own unique scenarios?
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 6:50 am
by UP844
Casa Berardi, west of Ortona, Italy, 14 December 1943
The attack of the Royale 22e Regiment against the 90th PzGr (or 1st FJ, sources differ) was aimed at cutting the Ortona-Orsogna road, and to gain a starting position to attack the "Cider" crossroads (approximately 20 hexes north of the map edge).
The map is taken from 1:3500 topographical maps of the area, removing all the post-WW2 buildings identified through Google StreetView.
There are still some not-so-small details to define (e.g. which units were present on the German side).

RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 7:12 am
by DoubleDeuce
Nice! . . . which terrain mod is that?
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 9:15 am
by UP844
I have no mods installed: this is the default terrain.
If someone is interested, I can make a thread showing how I made the game map from a topographical map.
Once this scenario is released (it will require some time, as I still have many doubts about the German OOB), I plan to make others.
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 10:07 am
by DoubleDeuce
Ah ok, was sure if it was just the default or not. How did you get the 'big' map? Stitching screenshots together?
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 10:21 am
by UP844
Yes, the big map is made of about a dozen screenshots: it's more boring than difficult, once you get used to it. On the other hand, I had to use the same procedure to obtain the overall 1:3500 map, so I'm getting quite skilled at screenshot stitching [;)].
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 12:35 pm
by Gerry4321
Looks pretty amazing. I wonder how many ASL scenarios were built from topo maps? I know designers in systems like Combat Mission do it or at least I think they do. Very impressive.
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 12:48 pm
by idjester
ORIGINAL: Double Deuce
I am seeing that pretty much all of the new content being created in the way of scenarios are conversions of existing SL/ASL scenarios. Just curious if anyone else out there is doing their own unique scenarios?
All of my scenarios are original, and created by me without any ASL scenario cards. They are mostly based upon real scenarios and edited by me to recreate them. The Battle of Ramelle (the battle from Saving Private Ryan movie), The Raid on St. Nazaire, ect.. If you looking for some new scenarios not based on ASL stuff..
Also the maps look amazing UP844. Just wonderful..
Also UP844 I took down one of your scenarios yesterday in my live steam. Good fun, thanks for that. Total American victory!!! Total domination by me..
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 1:48 pm
by UP844
I am working on an updated version of "Bucholz Station" to make less one-sided (for the human player).
If you play the Germans, achieving a fast victory is even easier: the IA invariably sends the company HQ section and the Halftrack to garrison the middle exit hex. The US infantry squads, caught in the open, then become easy prey for the -2 leaders.
If you play the Americans, placing the half-track, the .50 cal HMG and the B** leader on the top of the hill will ensure you hit the advancing Germans with deadly fire.
I have tried several changes: so far the better (and simpler) option seems to be adding an AI-only mortar (81mm for the Germans, 60mm for the Americans) to both sides.
Unfortunately, the German AI always goes straight for the lower exit hex, showing no tactical finesse. It would be nice (veiled suggestion to Peter [;)]) to have something like "randomly appearing objectives/waypoints", just to make the AI behaviour a bit unpredictable.
RE: Original TotH Scenarios
Posted: Tue Mar 29, 2016 1:52 pm
by waltero
Slim chance we will ever see a Dogs of War Scenario?