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AI units may vary
Posted: Fri Apr 01, 2016 4:44 pm
by Suul
In the descriptions of the scenarios provided by TotH, It says "AI units may vary"
Is this a setting for the included scenarios, or does any scenario made with the editor when played against the AI vary the units or the strength?
Thanks,
John
RE: AI units may vary
Posted: Fri Apr 01, 2016 4:48 pm
by UP844
Additional AI units are present only if the author added them when the scenario is made.
By way of example, in an unreleased update of "Buchholz Station" I added "AI-only" mortar to the OOB of both sides to better balance the scenario, which otherwise will end around turn 4 or 5 with a major human victory.
RE: AI units may vary
Posted: Fri Apr 01, 2016 5:43 pm
by Suul
Thanks,
So if a human plays the "AI only" units do not appear, and if the computer is chosen, the "AI only" units will appear.
Do the "AI only" units always appear, or is it based on a random possibility?
RE: AI units may vary
Posted: Fri Apr 01, 2016 6:25 pm
by UP844
All "AI only" units always appear. Having variable "AI-only" units (or reinforcements) appear would add some unpredictability to scenarios and will make them more suited for repeating play.
Currently, the only way to add some randomness is having AI-only or reinforcement units enter through a Zone with "dr <= turn" (i.e. each unit must make a dr and roll the current turn number or less to deploy). In a short scenario, some units might never show up.
I hope Peter will add some extra options in this field.
RE: AI units may vary
Posted: Fri Apr 01, 2016 10:26 pm
by Suul
Thanks,
I have started making some SL/ASL scenarios to play through just for fun. Using multiple set up zones and the "AI" units with the "dr<turn" provides for some great game possibilities.