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New patch

Posted: Thu Apr 07, 2016 4:18 am
by fran52
Where is the new patch promised for the end of March?I'm not able to find the dedicated thread.

RE: New patch

Posted: Thu Apr 07, 2016 5:22 am
by waltero
Are we there yet!?

RE: New patch

Posted: Thu Apr 07, 2016 8:07 am
by MikeGER
When its ready, Peter please consider relasing it like the Zero day patch zip too, maybe in the members area, for those early birds who are not affraid of unzipping a file by hand

From my experience it can take up to two additional weeks from the developers upload to Matrix/Slitherine until they have a "production queue slot" free to build, test, and relase a full blown auto-installer file

RE: New patch

Posted: Thu Apr 07, 2016 6:38 pm
by Peter Fisla
Just a quick update, all UPDATE1 testing will wrap up by the coming weekend then I will send the package to the publisher.

RE: New patch

Posted: Fri Apr 08, 2016 12:36 pm
by Franciscus
Hi, Peter

I think someone previously gave this suggestion.

You may want to consider posting in the future a "public beta" patch before oficial release. When we were making patches for AJE games, we usually issued one or two public betas, it helped tremendously fine-tuning the official release

Cheers and thanks

RE: New patch

Posted: Sun Apr 10, 2016 8:24 pm
by Peter Fisla
ORIGINAL: Franciscus

Hi, Peter

I think someone previously gave this suggestion.

You may want to consider posting in the future a "public beta" patch before oficial release. When we were making patches for AJE games, we usually issued one or two public betas, it helped tremendously fine-tuning the official release

Cheers and thanks

I will keep this mind for the future, however some players have problem with downloading patches from the forum (were not happy about delivery method) as I found out about the Zero Day Patch feedback.

RE: New patch

Posted: Sun Apr 10, 2016 8:25 pm
by Peter Fisla
I will have list of bug fixes and new features that's coming in UPDATE1 package for you tomorrow :)

RE: New patch

Posted: Sun Apr 10, 2016 11:12 pm
by pirey4
I would appreciate the ability to manually patch as well.

I often run the game on Playonmac when i'm using OS X on my Mac so that I don't have to reboot into Windows under bootcamp.

The Matrix Games updater doesn't seem to work when running it on Playonmac (or Crossover...I installed the demo version to see if it would work). I am able to manually patch the game in this envrionment with a zip file, however.
ORIGINAL: MikeGER

When its ready, Peter please consider relasing it like the Zero day patch zip too, maybe in the members area, for those early birds who are not affraid of unzipping a file by hand

From my experience it can take up to two additional weeks from the developers upload to Matrix/Slitherine until they have a "production queue slot" free to build, test, and relase a full blown auto-installer file

RE: New patch

Posted: Mon Apr 11, 2016 10:24 am
by Peter Fisla
ORIGINAL: pirey4

I would appreciate the ability to manually patch as well.

I often run the game on Playonmac when i'm using OS X on my Mac so that I don't have to reboot into Windows under bootcamp.

The Matrix Games updater doesn't seem to work when running it on Playonmac (or Crossover...I installed the demo version to see if it would work). I am able to manually patch the game in this envrionment with a zip file, however.
ORIGINAL: MikeGER

When its ready, Peter please consider relasing it like the Zero day patch zip too, maybe in the members area, for those early birds who are not affraid of unzipping a file by hand

From my experience it can take up to two additional weeks from the developers upload to Matrix/Slitherine until they have a "production queue slot" free to build, test, and relase a full blown auto-installer file

I'm not sure how the update process will work with Tigers on the Hunt but for all my games that I own through Matrix Games I always download the update myself from a game page. I will look into it...

UPDATE:

I just got confirmation from the publisher that the UPDATE1 will be available through manual download from the product page as well as through the update process within the application.

RE: New patch

Posted: Mon Apr 11, 2016 10:25 am
by Peter Fisla
Ok guys, here is the change log for the upcoming UPDATE1:

RE: New patch

Posted: Mon Apr 11, 2016 11:15 am
by DoubleDeuce
Excellent, reading through it now.

RE: New patch

Posted: Mon Apr 11, 2016 11:44 am
by Lannes
Great job Peter

RE: New patch

Posted: Mon Apr 11, 2016 1:39 pm
by Cataphract88
Peter, thanks a lot for the update and for keeping us informed. [:)]

RE: New patch

Posted: Mon Apr 11, 2016 3:23 pm
by rickier65
ORIGINAL: Peter Fisla

Ok guys, here is the change log for the upcoming UPDATE1:

Just read through the change log. Nice list.

And I'm particularly pleased to see that the manual has been updated to reflect the changes. Thanks for that!

Thanks
Rick

RE: New patch

Posted: Wed Apr 13, 2016 3:44 pm
by lhmg
Any idea when it might be available [&:]

RE: New patch

Posted: Wed Apr 13, 2016 3:50 pm
by Peter Fisla
ORIGINAL: kodiak

Any idea when it might be available [&:]

I will be sending the package to the publisher on Friday, April 15th.

RE: New patch

Posted: Wed Apr 13, 2016 6:14 pm
by lhmg
Great news. Thanks for the update.

RE: New patch

Posted: Sun Apr 17, 2016 7:20 am
by DoubleDeuce
Really looking forward to some of those changes. Maybe we'll see some new nations or equipment in the near future. [;)]

RE: New patch

Posted: Sun Apr 17, 2016 11:36 pm
by GJK
I'm confused about the item "Pinned units cannot rout in Rout Segment". Is this for non-broken but pinned leaders that are attempting to rout with a broken squad in their hex?

RE: New patch

Posted: Mon Apr 18, 2016 2:30 am
by Paullus
This is for all pinned units, leaders as squads/crews but especially if a pinned leader is stacked with a broken unit that wants to rout.