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Multi-level buildings
Posted: Mon Apr 11, 2016 10:40 am
by jmlima
Its not clear from any screenshots, and the videos make me think the answer is no but, has this got multi-level buildings?
I assume turret in AFV's do not exist?
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 10:48 am
by UP844
Multi-level buildings do not exist (so far: I'd also love to have them, but I think implementing them would mean opening a big can of worms).
There is no separate turret counter: turret position is indicated by the small orange triangle on the counter (it is not displayed if TCA is equal to VCA)
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 10:59 am
by jmlima
Interesting re turrets. Does the game really model them separately (ie, is there a penalty for firing out of your TCA), or is it merely cosmetic?
A shame about buildings. Deal breaker for me.
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 11:24 am
by UP844
Only Peter can tell, but from my game experience I think the penalty is present, since my tanks almost never hit after changing TCA [:(].
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 11:50 am
by Peter Fisla
ORIGINAL: jmlima
Interesting re turrets. Does the game really model them separately (ie, is there a penalty for firing out of your TCA), or is it merely cosmetic?
A shame about buildings. Deal breaker for me.
Yes, turrets are modelled separately
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 7:28 pm
by 76mm
ORIGINAL: jmlima
A shame about buildings. Deal breaker for me.
Indeed. Me too.
RE: Multi-level buildings
Posted: Mon Apr 11, 2016 9:05 pm
by DamienThompson
A solution to modelling the Los advantages to multi level buildings could be to modify the maps and place hills underneath the building. There would still be only a single location but I'm guessing it would give you the ability to see over lower level terrain.
RE: Multi-level buildings
Posted: Mon Apr 18, 2016 4:22 am
by DoubleDeuce
Alot of the features are modelled after ASLSK and not full ASL and iirc multi-level buildings are not in ASLSK (and SASL actually). I'd like to see them as well but at this point I do not believe they are anywhere near in the works for added in.
RE: Multi-level buildings
Posted: Wed Apr 20, 2016 1:41 pm
by Achsah
ORIGINAL: Double Deuce
Alot of the features are modelled after ASLSK and not full ASL and iirc multi-level buildings are not in ASLSK (and SASL actually). I'd like to see them as well but at this point I do not believe they are anywhere near in the works for added in.
sasl is everything full asl is including buildings.
RE: Multi-level buildings
Posted: Wed Apr 20, 2016 2:57 pm
by Gerry4321
Yes, multi-level buildings are definitely in SASL.
RE: Multi-level buildings
Posted: Wed Apr 20, 2016 3:02 pm
by DoubleDeuce
Sorry, poor use of grammar. I meant that TotH is based on some of ASLSK and SASL (the SASL stuff being the where the OoC, Advance, Hold and some other things come from) but not that SASL doesn't include multi-level buildings.
RE: Multi-level buildings
Posted: Wed Apr 20, 2016 3:40 pm
by Achsah
yeah it uses the command rules straight out of the rulebook with the added fog of war. ie no ? counters. I think the game can take both systems...out of los fog of war and suspect counters against ai desighned stuff and more traditional scn for ftf