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2.0.11.3 Open Beta Released!!!

Posted: Fri Apr 15, 2016 8:56 pm
by CapnDarwin
Grab it while it's hot! Please read the included What's New PDF to see all the fixes, enhancements and additions made for this release and the others in the 2.0.11 Beta.

You can find the file here on our Website: http://www.ontargetsimulations.com/?page_id=28

The package will go to Matrix for Steam Beta and Members Club downloads on Monday.

Check it out and let us know what you think! There have been some major tweaks and corrections that will impact game play and the AI! Enjoy!! [X(]

RE: 2.0.11.3 Open Beta Released!!!

Posted: Fri Apr 15, 2016 9:02 pm
by Deathtreader

Got it! [:)] [&o]

Notice the file size is quite a bit smaller than 11.2. Have you disabled anything??

Rob.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Fri Apr 15, 2016 9:05 pm
by CapnDarwin
Nope. 11.2 Had the new maps from William thrown in. This is just a new exe and What's New PDF. [8D]

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 3:13 am
by Rincovsk
Capn, did a little test at Time to Dance. Looked very good and solid. I only noticed two things on my side. Control+A not working anymore and the vehicles engine sound (during movement) as well are muted. Have you noticed that before? I only replaced the exe file, I am using Steam version. I have backed up the previous exe just in case. Best.

obs: I have reverted back to 11.2, the game got very slow as well. I think I will wait for the steam version.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 4:35 am
by harry_vdk
A quick scan/test on the reported crashes and its look they are fixed, thanks.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 10:14 am
by CapnDarwin
Rincovsk, thanks for the report. Did verify the odd loss of Ctrl+A, sounds are working on my end, check the FX tab to see if they are on and you can also check the Player Game Settings to see if the Unit Sound FX slider is set to zero (or very low).

As for the very slow, what scenario and what was going on at the time? It is a debug build, but it should be playing like it did in 11.2/11.1 since those where similar.

Thanks.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 10:15 am
by CapnDarwin
Harry, good to hear. Let us know if you see anything else.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 10:17 am
by guderian68
Also for me the Ctrl-A is disabled

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 10:26 am
by CapnDarwin
We'll get a fix going for CTRL+A. Not sure what we would have touched to break it, but that is the fun of coding complex simulations. [X(]

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 1:59 pm
by battlerbritain
I'm getting some funny happenings on moving units.

A group of units, say x5 platoons in a Company, all ordered to Hasty move along a road with no enemy in sight and suddenly one of the units starts moving into a hex, moving back to the hex it just came from, moving forward again etc.

Doing a little dance like a bee entering a hive.

I've had x4 units do this now. I'm playing the Belgian scenario as Belgique.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 2:30 pm
by CapnDarwin
Battlerbritain, do you have a save game that shows this odd movement?

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 3:38 pm
by battlerbritain
Yes, I've got a Save game with it. Just can't attach the darn thing to this forum as it's >1Mb even when zipped.

Ping me offline?

Update: I'll try pinging Jim Snyder at the OTS email address.

Update 2: email with attachment sent to Jim. Check Leo1 unit 3/A/4RL.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 4:04 pm
by battlerbritain
One other 'bug' I'd like to report:
About 20+ popup prompts a turn saying that 'The enemy HQ has been located at hex 4320'.

Does get rather annoying and slows the game down.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 6:01 pm
by CapnDarwin
Got the file and see both issues in the save. Elevating the issues to Rob to look at. The movement plot thing is bizarre.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 6:33 pm
by battlerbritain
Great - glad you got it and you can see the problems.

Cheers, B

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 6:47 pm
by Rincovsk
Capn, the sound thing and slow game effect dissapeared, might had being something with my PC. Reboot and problem solved. It is still a little bit slower for the counters movement, just slightly I noticed, nothing serious. ControlA still missing and I have also noticed the odd units movement back and forward for some as pointed out by battlerbritain. Playing Time to Dance with soviets.Thank you for your care and support. Best.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sat Apr 16, 2016 10:14 pm
by CapnDarwin
The ctrl-A is fixed for the next beta update. The movement thing is new and strange, but we will figure it out.

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sun Apr 17, 2016 8:33 pm
by CapnDarwin
Rob took down the movement pathing bug that was causing some units to dance back and forth in certain pathing situations and he also fixed the upper right info panel to show longer names better. Next up, the flood of HQ located messages in a turn. Hopefully we can turn out a 11.4 during the week to cover these latest items and some map FP9 fixes we ran across this weekend.

More info later. Need to eat and then update the website this evening. No rest for the wicked or game designers. Not sure I like that correlation. [:D]

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sun Apr 17, 2016 9:33 pm
by Stimpak
Glad to see continued progress - shame I can't enjoy it in the same measure as before, with life events keeping me away [:(]
Still, I'll provide whatever feedback I can [;)]

RE: 2.0.11.3 Open Beta Released!!!

Posted: Sun Apr 17, 2016 10:13 pm
by CapnDarwin
Stimpak, you have to deal with real life first. Trust us, we all get that. We will be here when things calm down. Good luck.