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Sinth Oil Factories
Posted: Mon Apr 18, 2016 4:34 pm
by Viktor_Kormel_slith
Hi! in my last game I built a lot of sinth oil factories and I wonder some questions...share your experiences,
a) how many sinths do you built for every country?
B) when do you built?
C)what are your prefered hexes to put them?
D) Why one of the italian sinths must be in the Agheila?
I have built every one for the german an japan one for turn, one for CW to put in UK and one for Italy but I don´t know if was a good idea.
Thanks
RE: Sinth Oil Factories
Posted: Mon Apr 18, 2016 8:54 pm
by paulderynck
Always, always, always build the two Japanese ones. If Germany and doing a Sitz or if your Barb gets stopped before you get to the Caucasus, then you must build all three that they have.
If Italy is doing well and can protect theirs, it's almost a Luxury Tax. The Agheila synth is not really a synth plant. It represents the investment required to develop oil wells that actually were later developed in Libya.
All the others - not needed, in my experience.
RE: Sinth Oil Factories
Posted: Tue Apr 19, 2016 3:51 pm
by Centuur
ORIGINAL: paulderynck
Always, always, always build the two Japanese ones. If Germany and doing a Sitz or if your Barb gets stopped before you get to the Caucasus, then you must build all three that they have.
If Italy is doing well and can protect theirs, it's almost a Luxury Tax. The Agheila synth is not really a synth plant. It represents the investment required to develop oil wells that actually were later developed in Libya.
All the others - not needed, in my experience.
+1
RE: Sinth Oil Factories
Posted: Thu Apr 21, 2016 11:44 am
by quiritus
ORIGINAL: Viktor_Kormel
a) how many sinths do you built for every country?
B) when do you built?
C)what are your prefered hexes to put them?
D) Why one of the italian sinths must be in the Agheila?
I have built every one for the german an japan one for turn, one for CW to put in UK and one for Italy but I don´t know if was a good idea.
Thanks
i build one for CW asap: don't need oil but 1 resource in UK is a lot of cp to spare.
RE: Sinth Oil Factories
Posted: Thu Apr 21, 2016 3:18 pm
by Centuur
ORIGINAL: quiritus
ORIGINAL: Viktor_Kormel
a) how many sinths do you built for every country?
B) when do you built?
C)what are your prefered hexes to put them?
D) Why one of the italian sinths must be in the Agheila?
I have built every one for the german an japan one for turn, one for CW to put in UK and one for Italy but I don´t know if was a good idea.
Thanks
i build one for CW asap: don't need oil but 1 resource in UK is a lot of cp to spare.
Hmmm. I think the costs is simply to high for the CW to affort it in 1939. A Synth equals 2 to 3 cheap land units. I rather have boots on the floor, convoys at sea and FTR's in the sky. And it only saves 3 CP's, the moment the US starts pumping oil towards the CW. That's not too much, I believe...
RE: Sinth Oil Factories
Posted: Thu Apr 21, 2016 8:03 pm
by Viktor_Kormel_slith
Yes Centuur, in my current game I have checked it, it is true one oil resource in UK is good but not necessary when the factory arrives except, I suppose, when German player fights hardly the Battle of Atlantic but not in most of the games.
What about locations for Germany, Italy and Japan. Which, in your opinion, are the best hexes to put the factories?
Thanks
RE: Sinth Oil Factories
Posted: Thu Apr 21, 2016 10:19 pm
by brian brian
I build one for the USA (first turn) to contribute to the Allied oil glut, some would say, but others say oil can get tight for the western Allies in 1945.
For the Japanese I build them near the time they go to war with the USA, etc. Before that time I would rather invest in units to help seize the biggest perimiter possible.
Similar for the Germans - some point in 1942 will do. Sure, the earlier you pay for the investment, the bigger the long-term return. But in 1939, a SYNTH is 50% of their total BP for a turn. In early 42, it's less than 25% of a turn's production.
RE: Sinth Oil Factories
Posted: Thu Apr 21, 2016 10:25 pm
by paulderynck
By "factories" I'm sure you mean Synth plants. You put them in the same places as you would most likely store oil. An interesting idea for Japan is to put one in Manchuria or Korea so that if they become the last resort Japanese home country, you can reorganize the last oil dependent units of your diminishing armed forces.
Italy should put hers up north - most likely Milan - places where Germany will most likely be controlling the hex if Italy surrenders.
Germany should place hers with an eye on Strategic Bombing ranges. The further east you can put them - the more likely you didn't need them!
In all cases, try to put them in a factory city, two or three stack factory cities are even better - because since you built them due to a dire need for oil re-orgs, you want them as last priority to take a strat bombing hit and if their production is excess, the output does not have to rail anywhere.
RE: Sinth Oil Factories
Posted: Fri Apr 22, 2016 5:40 am
by Joseignacio
ORIGINAL: Viktor_Kormel
Yes Centuur, in my current game I have checked it, it is true one oil resource in UK is good but not necessary when the factory arrives except, I suppose, when German player fights hardly the Battle of Atlantic but not in most of the games.
What about locations for Germany, Italy and Japan. Which, in your opinion, are the best hexes to put the factories?
Thanks
I don't usually buy for UK , but many times I have played against one very lucky guy, and it's not the first time that I have had like 8 or 9 resources to process in all the CW, plus oil shortages. He kept on finding with his subs on 1s and I kept on not finding on 1-4 or 1-5s and I lost convoys in series of 5 units, or/and had to abort the rest.
In those cases you wish you had bought as many as possible.
But I agree that at the beginning (when the wells are more profitable to be built) you need as much INF and planes as possible.
RE: Sinth Oil Factories
Posted: Fri Apr 22, 2016 9:40 am
by Viktor_Kormel_slith
Another advantage to built the UK sinth oil is tha you can save an oil reserve in the island. This reserve prevents the fall of the production if your convoy lines are broken o you need to relocate them. But it costs bvaluable build points and time to accumulate oil. Thats the main reason becouse I Though could be a good idea, specially if german had no lucky in france campaign and not is a big menace to gibraltar.
RE: Sinth Oil Factories
Posted: Fri Apr 22, 2016 1:29 pm
by quiritus
ORIGINAL: Centuur
ORIGINAL: quiritus
Hmmm. I think the costs is simply to high for the CW to affort it in 1939. A Synth equals 2 to 3 cheap land units. I rather have boots on the floor, convoys at sea and FTR's in the sky. And it only saves 3 CP's, the moment the US starts pumping oil towards the CW. That's not too much, I believe...
you need 15 resource in UK to full production. 6 from canada, replaced with one from australia, 4 from south america, 3 from south africa. i usually play with food in flames so one directly from australia, one from india. as i want to avoid med and italian sub before fall of france, i put no cp in Cape St vincent. this set up assure full production for UK and combined with FR cp full production for France (1 res from india, 2 from malaya 1 from cipro) with five oil (iraq, persia, Burma and NEI) for reorg AND no or very few UK cp loss before fall of France as there is only five sub in the German-Italy force pool with range 3 or more and only one that can go on the two box BUT require 18 cp more than short run (20 in board without Africa map lacking minor ports in gulf of guinea), leaving no reserve that came from Denmark. usually in M/A 40 italy is in the war, cutting the France line from india. this is what replace the US. when France fall Germany have 3 road to keep, i don't know in S/O 39 what they want do, but in two (sitz, or med) a intensive convoy war is in place starting J/A or N/D 40 and is not so sure I can trace supply outside UK for reorg. in this case i agree it' s only 3 conv but oil in UK is gold. but if Germany go for urss as one cannot give if they receive, is 5 cp to spare (6 in board) to give max resource to urss before M/J 41 (1 from uk-malaya 1 from us and 1 from new caledonia if free france), and from S/O or N/D 41 there is intensive convoy war even in this case. It's a lot for uk economy in 39? yes it is.