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How to use Special Actions?

Posted: Tue Apr 26, 2016 11:44 pm
by ProdigyofMilitaryPride
Could you guys give me an adequate tutorial on how the special options work [esp. in a scenario I'm creating, I'm trying to figure out how I can add a unit into it]?

RE: How to use Special Actions?

Posted: Wed Apr 27, 2016 2:19 am
by Dimitris

RE: How to use Special Actions?

Posted: Mon May 02, 2016 8:20 am
by michaelm75au
One useful feature to use with Special Actions that I found is:
ScenEdit_SetSpecialAction. Usage example: ScenEdit_SetSpecialAction({ActionNameOrID=”MyAction”, IsActive=”True”, IsRepeatable=”False”}). This is very handy if the scen author wants to activate/deactivate special actions depending on other events happening.
This means that depending on other event conditions, you can make Special Actions visible or not to the player.

RE: How to use Special Actions?

Posted: Mon May 02, 2016 12:14 pm
by mikmykWS
Nice work. May want to add here is well

http://forum.baloogancampaign.com/viewforum.php?f=10

Mike