ORIGINAL: fuselex
The UI - different . but after a short period it becomes very comfortable
I have to say I never played ASL. Maybe I should have then I would be in love enough to overlook several shortcomings of this game.
What I have to say - I like the concept. Simple enough to understand, the scale is right an so on. The AI really is okay (as I understand it it is the very reason this game exists, kudos for it), but the UI? The graphics?
What is it with wargames, that we have to look so often at graphics straight out of 1990? I don't expect art, but something nice to look at. It is easy enough to mod this game, but why do I pay 50 bucks and have to put up with mods? Just sell it for 15 or 20 and I will never mention this, but for 50 I am unforgiving, sorry.
The UI also suffers from this. I mean CTRL-Clicking is not the best idea anway when I have to do this countless times per turn. It is infuriating being shot at while moving, not because my men get killed, no, because I have to repeat this tedious process again to move forward. Rrrraaahhh.
Furthermore... at least give me big buttons to click on and not small lines of text. With a resolution of 2560x1480 it is really, really fiddly, since the game itself can't be put in another screen resolution.
Since the game doesn't give me zoom, I have to zoom in with the windows-key and +-key. Not cool.
I look at Matrix as the publisher, too. Just give this man money so he can hire an UI expert and an Illustrator. This has nothing to do with programming, which is far harder and time consuming (I am a graphic designer and illustrator myself). Investing in pros for this is cheap, because it would enhance the game for a lot of us customers for an awful lot.
Instead *I* have to pay 50 bucks (with a no refund poilicy) and put up with this, which makes the game expensive in my eyes. Again: Not cool.
I really believe here are good intentions at work and I realise there is only mimited funding, but then be fair to your customers and lower the price.