Ship experience levels wrong approach; Should be fleet experience
Posted: Sat Feb 01, 2003 8:49 am
I would like to suggest that individual ship experience levels are a) given too much weight and b) rise too rapidly.
a) Although ship training and experience were no doubt important factors in why the Japanese did very well during many of the night engagements of 1942, I think it was more a matter of doctrine that caused the US to suffer at many points. Even with experienced ships' crews, US doctrine was a major problem that kept even these ships from realizing their full potential. Keeping the DD's tied to the cruisers, and relying on gun fire attacks were ideas held on into late 1943 and led to less than spectacular results. Once US doctrine changed they were able to exploit their supperior radar to its fullest as at Cape Augusta.
I would like to see a "fleet experience" variable introduced that reflects the evolution of naval doctrine over time. This way, even ships that had not yet seen battle could benefit from the experience of others.
b) Although the US experience level starts out in the 40's, after just one battle it rises into the 60's, which is only a little less than the Japanese. Without the influence of a fleet experience variable, this means that the US can have ships equivalent in ability, and ussually superior because of their SG radar, after just one battle. This doesn't seem right. I would say, if the current experience gain remains the same, then there should be an offsetting "fleet experience" variable introduced, or if that is not done, then the experience gain from any one battle be reduced by at least half.
a) Although ship training and experience were no doubt important factors in why the Japanese did very well during many of the night engagements of 1942, I think it was more a matter of doctrine that caused the US to suffer at many points. Even with experienced ships' crews, US doctrine was a major problem that kept even these ships from realizing their full potential. Keeping the DD's tied to the cruisers, and relying on gun fire attacks were ideas held on into late 1943 and led to less than spectacular results. Once US doctrine changed they were able to exploit their supperior radar to its fullest as at Cape Augusta.
I would like to see a "fleet experience" variable introduced that reflects the evolution of naval doctrine over time. This way, even ships that had not yet seen battle could benefit from the experience of others.
b) Although the US experience level starts out in the 40's, after just one battle it rises into the 60's, which is only a little less than the Japanese. Without the influence of a fleet experience variable, this means that the US can have ships equivalent in ability, and ussually superior because of their SG radar, after just one battle. This doesn't seem right. I would say, if the current experience gain remains the same, then there should be an offsetting "fleet experience" variable introduced, or if that is not done, then the experience gain from any one battle be reduced by at least half.