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Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 11:22 am
by Daniele
Since its initial release, Tigers on the Hunt has been able to capture the essence of old classic wargames.
Employing hundreds of units and a vicious AI, Tigers on the Hunt has been further implemented by the community with tons of new content, including ASL-oriented mods and custom scenarios!

Today developer studio Siliconsoft Systems Inc. is very proud to announce their first update, bringing the game to version V1.0.2.7! This new version brings a lot of improvements, making the game more immersive than ever!

With this update, a Leader may fire Bazooka (or a Pazerschreck, Panzerfaust and PIAT), AFV have a better performance in taking objectives upon hills and now is possible to transfer Support Weapons/Ordnance between two personnel units in the same hex!

Be sure to check the entire changelog below!

You can download the update from here

Grab the game now!


Version 1.0.2.7 Changelog

Bug fixes:
• Resolutions 1200 x 800 and 2560 x 1440 should be now properly working (this was part of Zero Day Patch)
• AI, Immobilized turret-less AFV will not try to look for target outside of its covered arc
• or engage enemy outside of its covered arc
• AI, some half-tracks would not have defensive fire marker when they defensively fired
• AI, sometimes AFVs had hard time taking objectives up hill
• Improved AI AFV pathfinding (this was part of Zero Day Patch)
• Improved LOS processing, fixed blind hexes and other issues
• Pinned units cannot rout in Rout Segment
• Broken/Broken+ units cannot move in Advance Segment
• Selecting Ordnance that is not attached to a personnel unit should not crash the game
• The following British AFVs don't fire AP, only HEAT: CHURCHILL V Heavy Tank,
• CHURCHILL VIII Heavy Tank, CENTAUR IV Medium Tank, CROMWELL VI
• Medium Tank and CROMWELL VIII Medium Tank.
• AI, Only Leaders may pick up Radio Support Weapon
• For resolutions 1024x768 and 1200x800, the action log window was resized
• AI being stuck in infinite loop
• When Ordnance/AFV runs out of HE round, the Infantry Target Type button on the
• Target Type dialog will be disabled
• Terrain.png, one of the stone buildings had incorrect mask
• AFV being stuck in Close Combat
• Pinned Personnel Unit can still fire ATR support weapon
• Terrain.png, Assault Fire should be associated with 1st Line SMG (and not 1st Line) for
• the Russian Side
• A Leader may fire Bazooka, Pazerschreck, Panzerfaust and PIAT
• Updated manual, 8.2.2 Support Weapons list - what support weapon may be used by A Leader
• KV-2 rotating turret issue
• When OBA fires off the screen, the game should now scroll to the location
• When an AI unit routs and becomes visible, the game should now scroll to the location
• A Leader may fire a support weapon or direct fire but not both
• AI/Player Personnel Units that are Out of Command may still fire into adjacent hex during enemy Movement Segment.
• AI, if a scenario has both Human player and AI Exit hexes feature, AI will focus on its own exit hexes first.
• Campaign Game, during the day part or the night part the scenario Attributes dialog will correctly show day or night icon.
• Setup Zone Hexes will not properly show covered arc symbol.
• AI, improved personnel units movement in attack scenarios.
• Scenario Editor tiles placement and validations
Note: This is not a complete list, just the major items.

New Features:
• Added keyboard shortcuts
• Added Menu accelerators
• Added support to disable all sound effects (speeds up gameplay)
• Added transferring Support Weapons/Ordnance between two personnel units in the same hex, in the Administrative Segment only (activated by the < w > key on the keyboard)
• A scenario LOS visibility can be now set up to 26 hexes in the scenario editor
• Added white dot graphical feature for display (can be turned on/off)
• Campaign Game, for every new day; all personnel units, AFV will be in good order. All Support Weapons, Ordnance and AFVs will have their weapons repaired. Immobilized AFVs will check for Immobilization Removal.
• Scenario configuration dialog, made "scenario ends because a side lost all of its units" feature optional
• Jump Map will now be displayed until dismissed by right clicking anywhere inside the Jump Map window

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 12:50 pm
by rico21
Daniele, I add you to my list of friends...

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 3:06 pm
by fuselex
If all goes well , it looks like a nice patch

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 4:17 pm
by rico21
If all goes well , it looks like a nice patch


Image

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 4:34 pm
by Franciscus
Many thanks

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 6:08 pm
by kylania
Thanks for the patch!

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 7:55 pm
by parusski
My thanks to you as I throw confetti over your head.

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Wed May 11, 2016 8:07 pm
by LN59
To Peter, Daniele and all the skillful contributors...

[;)] My most sincere thanks for the patch!

To rico21 : Chouette idée, l'affiche du "Dr Patch"!

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Thu May 12, 2016 3:11 am
by fran52
Great patch!thank you.Now i wait the 1.03 with different terrain condition,towing gun,personel load unload,trenches,mines and bunker.
With this features in the game we have the ability to convert a lot of ASL original scenarios

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Thu May 12, 2016 4:19 am
by fran52
In the changelog i read:
Terrain.png, one of the stone buildings had incorrect mask
But ,installing the patch,i don't find a new terrain.png.I have renamed my terrain-mod.png before to apply the patch,convinced to find a new one terrain but was not so.
Furthermore i don't find a readme with all the new features.

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Thu May 12, 2016 6:03 am
by KhanDam2
apparently just some correction i found 3 at this time

Correction mask for 1 building
Correction of Color for 2 hex border
Add Update info in red at upper right


RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 3:45 am
by fran52
apparently just some correction i found 3 at this time

Correction mask for 1 building
Correction of Color for 2 hex border
Add Update info in red at upper right

But your terrain.png was replaced by the new one?

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 4:39 am
by KhanDam2
The patch overwrite the old terrain.png to be sure you have the new one open it with a graphical application you must find on the upper right corner text updated or something like that in red color
For my case after saving the new patched terrain.png I reinstall the mod and all return to same working mod as before.

As I say in other post for my case I release all of my mod in next days to change the mod with the little 3 changes and some of my correction

Cheers

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 10:28 am
by jcrohio
KhanDam
What was the one building and which hex border? I wan to make sure my terrain files are OK as I have made many
changes.

Thanks
Jack

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 11:56 am
by KhanDam2
i cant remeber for the building but i'm sure of this 2 other changes
if you have some doute reinstall the patch
- you rename terrain.png in Terrain.1.0.11.png and jumpmap.bmp in Jumpmap1.0.11.bmp from Graphic Directory
- if you use the updater include in Toth you can found the patch in Patches directory of Toth named TigersontheHunt-UpdateComp-v1027.exe otherwise reload from the Forum on the first post of this topic or Here
i'm not at home for 3 days but i read this forum on my phone so if you have some trouble i can guide you but can't send you something

Cheers

Image

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 3:38 pm
by fran52
The patch overwrite the old terrain.png to be sure
when i have applied the patch i have not found the new png.I have renamed my old to avoid the overwrite but when i start the game was not able to find the terrain,png.
So i have not understood why the new png was not into the folder.

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 4:50 pm
by E
ORIGINAL: acropora
The patch overwrite the old terrain.png to be sure
when i have applied the patch i have not found the new png.I have renamed my old to avoid the overwrite but when i start the game was not able to find the terrain,png.
So i have not understood why the new png was not into the folder.
Did you try to run the game after renaming your terrain.png and applying the patch?
(the game won't boot without a terrain.png)

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 6:43 pm
by fran52
Did you try to run the game after renaming your terrain.png and applying the patch?
(the game won't boot without a terrain.png)
Thank you for the suggestion ,now i try.

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 6:50 pm
by fran52
Nothing to do,the terrain is always my old.

RE: Tigers on the Hunt Version V1.0.2.7 Patch Notes

Posted: Fri May 13, 2016 11:38 pm
by E
ORIGINAL: acropora
Nothing to do,the terrain is always my old.
If you see your old terrain.png in the game, then you didn't rename the terrain.png.

Edit: I mean see it, while playing the game.