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Ship in repair at scenario start
Posted: Wed May 11, 2016 5:01 pm
by Dili
What is the way to setup in editor a ship being in shipyard repairing at start of a scenario but with a fixed date to arrive?
How to have some damage at start while being fixed only at the requested date?
RE: Ship in repair at scenario start
Posted: Thu May 12, 2016 11:20 am
by Dali101
everything you see and you can set the editor.
3 types of damage and the place and date of the arrival of the ship
RE: Ship in repair at scenario start
Posted: Fri May 13, 2016 11:01 am
by Dili
So the ship date of arrival says when it arrives with everything fixed?
How is it calculated the period a ship needs to be building or being fixed? Tonnage? durability?
RE: Ship in repair at scenario start
Posted: Fri May 13, 2016 2:39 pm
by btd64
ORIGINAL: Dili
So the ship date of arrival says when it arrives with everything fixed?
Just set the arrival date and it will show up fully functional. Is that what your looking for?
How is it calculated the period a ship needs to be building or being fixed? Tonnage? durability?
If you want a ship to arrive in a damaged state, Just go into the editor and add damage to the ship you want and set an arrival date. You will have to put it into a repair mode once it arrives....GP
RE: Ship in repair at scenario start
Posted: Sat May 14, 2016 9:16 am
by Dili
No it was just to know how shipyard worked.
RE: Ship in repair at scenario start
Posted: Sat May 14, 2016 2:20 pm
by BBfanboy
Shipyards have a set number of points they can expend each turn. Ships have a durability rating and tonnage which (I think) dictate how many shipyard points it takes to repair each point of damage. The game engine calculates how long a repair will take - TMK it cannot be set in the editor.
Upgrades are different - the amount of time for the upgrade and the damage applied to the ship during the upgrade and the minimum shipyard size for the upgrade can all be set in the editor. Upgrades are per ship class, so you need to go into that part of the editor to do the settings.
Arrival dates and locations for individual ships can be set in the "Ships" tab of the editor.
RE: Ship in repair at scenario start
Posted: Sun May 15, 2016 6:07 pm
by el cid again
There are other factors. Ship repair can be done by a shipyard,
or by the port, or by repair vessels. They are affected by things
like port level and naval support squads. Sometimes it is faster
to repair NOT in a shipyard! It is all very complicated (and IMHO
quite wonderful).