Sea of Stars - Trial Run 001
Posted: Thu May 12, 2016 11:09 pm
Time to test my mod for a complete game for as far as is practical, making notes on improvement as I go.
I've done a few trial runs now making improvements each time, but I thought it was time to involve you good folks in what you think might be good to improve in it.
So a bit of background information:
Sea of Stars Mod Development Thread
I have been modifying files of ehsumrell1's awesome Picard Era mod, with the intention to completely replace all files but use the Picard Era mod's files to replace bits that I haven't yet gotten to - things like facilities, races, etc.
... so that's why you'll see some things from that mod... for example I'm playing as my all-time-fave... teh Borg.
K so here goes:

I'm playing a 15x15 sector 1000 star game, with every available AI slot occupied with a random race.
I'm the Borg, and I have modified a couple of things with the race - specifically the ship and base component designs to better fit the components and resources that the Sea Of Stars mod has completed... for example reduced the Reactor number (since SoS reactors are far more powerful) and reduced Fuel Cell numbers (since Reactors use far less fuel, and so conserve initial fuel investment for fleet and base constructions to reduce shortages of Uranium in early game).
I have an initial starting fleet of 1x troop transport, 1x Escort, 1x Frigate, and 2x Destroyers.

I have started off with a lot of the common basics, and a supply of Uranium (which is the core fuel in SoS until Fusion Reactors are developed later, which burn Hydrogen).
I don't have any supplies of Diamond (which are required to manufacture lasers - the early game beam weapons), nor do I have supplies of Oxygen, Water, or Food Stuffs, all of which are high-demand resources for colony development. The last three are less commonly spawned than Diamond, and I have more than enough initial starting reserves of Diamond to manufacture a hefty fleet... and I know I'll find some very soon...
So my most critical objective at this start is to find Independant Colonies to take over (since only they can produce colony-manufactured resources, which make up the bulk of the resources and are generally far more financially valuable than raw resources, boosting an empire's Private and State coffers)... and of course colony-development resources like Oxygen, Water, Food Stuffs, and Biomass would help too since it's used in research laboratories and a bunch of other stuff (plus is also a colony-development booster).

Bonanza! One of the moons of the 9th planet of my home system has two of these key resources. I'll build a light-weight mining station on that immediately.
The light-weight mining is exactly what it sounds like. It has no defenses of any kind, and all the basic kit required to mine only. Resources are expensive in SoS, so it forces a player to be very strategic about how they're used to build with. Since this moon is in my home system my CORE DEFENSE fleet will quickly respond to threats to it, so I don't need to invest in shields, heavy armour, or anything other than enough to get those resources off that planet and shipped around my growing empire.

Time to explore and find my neighbours, and figure out who's going to be naughty and who's going to be nice.
I've done a few trial runs now making improvements each time, but I thought it was time to involve you good folks in what you think might be good to improve in it.
So a bit of background information:
Sea of Stars Mod Development Thread
I have been modifying files of ehsumrell1's awesome Picard Era mod, with the intention to completely replace all files but use the Picard Era mod's files to replace bits that I haven't yet gotten to - things like facilities, races, etc.
... so that's why you'll see some things from that mod... for example I'm playing as my all-time-fave... teh Borg.
K so here goes:

I'm playing a 15x15 sector 1000 star game, with every available AI slot occupied with a random race.
I'm the Borg, and I have modified a couple of things with the race - specifically the ship and base component designs to better fit the components and resources that the Sea Of Stars mod has completed... for example reduced the Reactor number (since SoS reactors are far more powerful) and reduced Fuel Cell numbers (since Reactors use far less fuel, and so conserve initial fuel investment for fleet and base constructions to reduce shortages of Uranium in early game).
I have an initial starting fleet of 1x troop transport, 1x Escort, 1x Frigate, and 2x Destroyers.

I have started off with a lot of the common basics, and a supply of Uranium (which is the core fuel in SoS until Fusion Reactors are developed later, which burn Hydrogen).
I don't have any supplies of Diamond (which are required to manufacture lasers - the early game beam weapons), nor do I have supplies of Oxygen, Water, or Food Stuffs, all of which are high-demand resources for colony development. The last three are less commonly spawned than Diamond, and I have more than enough initial starting reserves of Diamond to manufacture a hefty fleet... and I know I'll find some very soon...
So my most critical objective at this start is to find Independant Colonies to take over (since only they can produce colony-manufactured resources, which make up the bulk of the resources and are generally far more financially valuable than raw resources, boosting an empire's Private and State coffers)... and of course colony-development resources like Oxygen, Water, Food Stuffs, and Biomass would help too since it's used in research laboratories and a bunch of other stuff (plus is also a colony-development booster).

Bonanza! One of the moons of the 9th planet of my home system has two of these key resources. I'll build a light-weight mining station on that immediately.
The light-weight mining is exactly what it sounds like. It has no defenses of any kind, and all the basic kit required to mine only. Resources are expensive in SoS, so it forces a player to be very strategic about how they're used to build with. Since this moon is in my home system my CORE DEFENSE fleet will quickly respond to threats to it, so I don't need to invest in shields, heavy armour, or anything other than enough to get those resources off that planet and shipped around my growing empire.

Time to explore and find my neighbours, and figure out who's going to be naughty and who's going to be nice.






















