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Capital Ship Reload Question

Posted: Sat May 14, 2016 10:53 am
by scout1
Looking the establish the port size and naval support needs to rearm my capital ships.
There is a table in the 2009 manual for this, but not sure if this has potentially changed or been updated since then.

Anyone know ?

Also, Getting ready to start a BtS Lite Mod, so not sure if this could also be a factor.....

Any insight would be appreciated.

[&:]

RE: Capital Ship Reload Question

Posted: Sat May 14, 2016 1:55 pm
by BBfanboy
Don't know about BTS Light, but the last official release of the stock game kept the same settings for port/naval support/AE/AKE sizes per weapon ammo size.
There should be no reason to change it. I think the only way to change it via the editor would be to edit the weapon characteristics - I did not see anything in the editor that would allow changing what a port could handle.

RE: Capital Ship Reload Question

Posted: Mon May 16, 2016 8:53 pm
by rustysi
The rearm tables are accurate and there are no changes of which I'm aware.

RE: Capital Ship Reload Question

Posted: Thu Jul 07, 2016 8:47 am
by elliser
good job guys, was looking for this information

RE: Capital Ship Reload Question

Posted: Mon Jul 11, 2016 1:09 pm
by Jorge_Stanbury
rule of thumb:
level 7: will take care of everything except Yamato
level 5/ 6: put as much naval support (HQs, base force) in few ports. Concentrate in few ports rather than disperse naval support, as the capital ship requirements are usually high

level 3/ 4: park auxiliaries + fuel here. Avoid being too close to the enemy

RE: Capital Ship Reload Question

Posted: Sat Jul 16, 2016 6:37 pm
by rustysi
ORIGINAL: elliser

good job guys, was looking for this information

If you continue to look you will find everything you need here.[:D]