Page 1 of 1
LOS Check
Posted: Sun May 22, 2016 2:36 pm
by Suul
Just checking if this is working as intended.
Squad is in woods on level 1 hill, Tank is on level 3 clear hill, intervening hexside is clear level 2 hill. The LOS is blocked.
This is from the mod ASL 2i board.

RE: LOS Check
Posted: Fri Jun 10, 2016 2:25 pm
by fuselex
Not an explanation for the LOS issue.
But just looking at the map and distinguishing the hill levels can be a challenge . Distinct colouring of hills
would be nice .
I`m staring at your screenshot of the AFV and trying to work out if it is a lvl 2 or 3 hill
RE: LOS Check
Posted: Fri Jun 10, 2016 8:38 pm
by Suul
The squad attempting to fire is on level 1 hill, intervening is a level 2 hill and the tank is on a level 3 hill.
My original question was about clear terrain between elevation changes. I was surprised to see this LoS blocked.
I am still curious if this is working as intended. I do not think a clear elevation change of one hex, (not a plateau), should create a blind hex. I hope someone will still answer this question.
I also agree with fuselex that a better color scheme would be helpful.
Thanks,
John
RE: LOS Check
Posted: Sat Jun 11, 2016 5:37 am
by Paullus
There shouldn't be a blind hex but as this is an inverted board the problem most likely lies in the inverted board.
RE: LOS Check
Posted: Sat Jun 11, 2016 1:05 pm
by Suul
Hills create blind hexes. I set up a test scenario, clean in the editor.
Russian squad is on ground level. German squad is on level 2 hill. Intervening hex is level 1 hill. The second Russian squad is there to "spot", so that the German squad would show up in the example.
Is this working as intended?
Thanks

RE: LOS Check
Posted: Sat Jun 11, 2016 5:04 pm
by Peter Fisla
I will into this issue...
thanks