Lots of things not clicking
Posted: Sun May 22, 2016 9:11 pm
I purchased this game a couple of weeks ago, and I still don't think I'm anywhere near getting over the initial hump of learning this game. I've been reading the manual, trolling the forums, etc and I have some unanswered questions.
- Other than feel, how do people estimate the effectiveness of an attack or air directive? I'm playing with fow off and I still have no idea how many troops to devote to any particular offensive. Take Operation Husky for example, other than playing the scenario over and over, I have no idea how many units to send towards Messina and how many units to send east. The manual is correct when it says that the CV values can be way off. Using the predicted CVs when hovering over an enemy unit doesn't help me. By the time I've moved units adjacent to an enemy, those units are committed to this front whether they're too much/too little for the job. Don't get me wrong; I'm not looking for a complete breakdown of how CVs are calculated or to min/max every piece of equipment moving forward. I'm just finding the opacity getting in the way of making meaningful, bigger picture decisions.
- On other side of that coin, is there any way to see the effects of various elements in combat? I'm having a hard time evaluating whether my success or failure is largely due to the: engineers I committed, the proximity of commanders up the chain, the interdiction in the hex. Without being able to find the feedback, the whole things turning into a spamfest where my only tactic has been "have more".
- Is there any way to see the enemy's logistics/etc. on the map? I've been reconing the enemy areas pretty heavily on days 1,2,3 and 6,7. When I hover over the enemy rails, ports, etc. I'm seeing depot values and rail usage values. Is there any way to visualize this on the map so I can prioritize particular ports/railyards etc. It seems kinda silly that the information is available to me, but only in a way that forces me to hover over each particular location of interest. I'm aware that the factory button shows which factories are damaged, but I'm looking for more than that.
Any help would be greatly appreciated.
- Other than feel, how do people estimate the effectiveness of an attack or air directive? I'm playing with fow off and I still have no idea how many troops to devote to any particular offensive. Take Operation Husky for example, other than playing the scenario over and over, I have no idea how many units to send towards Messina and how many units to send east. The manual is correct when it says that the CV values can be way off. Using the predicted CVs when hovering over an enemy unit doesn't help me. By the time I've moved units adjacent to an enemy, those units are committed to this front whether they're too much/too little for the job. Don't get me wrong; I'm not looking for a complete breakdown of how CVs are calculated or to min/max every piece of equipment moving forward. I'm just finding the opacity getting in the way of making meaningful, bigger picture decisions.
- On other side of that coin, is there any way to see the effects of various elements in combat? I'm having a hard time evaluating whether my success or failure is largely due to the: engineers I committed, the proximity of commanders up the chain, the interdiction in the hex. Without being able to find the feedback, the whole things turning into a spamfest where my only tactic has been "have more".
- Is there any way to see the enemy's logistics/etc. on the map? I've been reconing the enemy areas pretty heavily on days 1,2,3 and 6,7. When I hover over the enemy rails, ports, etc. I'm seeing depot values and rail usage values. Is there any way to visualize this on the map so I can prioritize particular ports/railyards etc. It seems kinda silly that the information is available to me, but only in a way that forces me to hover over each particular location of interest. I'm aware that the factory button shows which factories are damaged, but I'm looking for more than that.
Any help would be greatly appreciated.