Can this be implemented with model types?
Posted: Sun May 22, 2016 11:56 pm
What I would like to do is have standard models of different vehicle types which can be augmented with various
capabilities such as anti-tank, anti-aircraft, mortars, etc.
For example there would be a standard model light utility vehicle.
This light utility vehicle could be armed with an anti-tank weapon, or an anti-aircraft weapon or a mortar (for example).
I have almost no idea how the model designer works or how to set it up in the editor but
is it possible to implement this through the model designer? In other words could I set it up so that stats like
a unit's combat ability against armor could be changed form say 0 to something higher if I were to choose an
anti-tank version of the vehicle?
Thanks.
capabilities such as anti-tank, anti-aircraft, mortars, etc.
For example there would be a standard model light utility vehicle.
This light utility vehicle could be armed with an anti-tank weapon, or an anti-aircraft weapon or a mortar (for example).
I have almost no idea how the model designer works or how to set it up in the editor but
is it possible to implement this through the model designer? In other words could I set it up so that stats like
a unit's combat ability against armor could be changed form say 0 to something higher if I were to choose an
anti-tank version of the vehicle?
Thanks.

