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How to edit starting minefield

Posted: Mon May 23, 2016 4:46 am
by cohimbra
Hi all, where (in the editor) I can edit the starting port minefield? Can't able to find it. Thanks in advance.

RE: How to edit starting minefield

Posted: Mon May 23, 2016 6:24 am
by trojan58
No you can't it's a random number created when the game loads for turn 1. Depends on port size

RE: How to edit starting minefield

Posted: Mon May 23, 2016 7:32 pm
by cohimbra
Thanks trojan, I don't know it. Now another question [:D], more in detail: suppose to create a 1943 scenario with Midway island in japanese hands, heavily mined. How do I solve this issue? How do modders solved (in their released scenario) this issue?

Maybe I can create some minelayer TFs at the critical point, but it's not an 'elegant' solution, don't you think?

I'm a (editor) noob, so I made (editor) noob question(s).

RE: How to edit starting minefield

Posted: Thu May 26, 2016 6:56 pm
by el cid again
This isn't an easy problem to fix. The manual says that minefields are related to the port size,
and you can't make Midway very big outside of fiction. Your solution is probably realistic.

RE: How to edit starting minefield

Posted: Thu May 26, 2016 8:08 pm
by cohimbra
ORIGINAL: el cid again

This isn't an easy problem to fix. The manual says that minefields are related to the port size,
and you can't make Midway very big outside of fiction. Your solution is probably realistic.
Thank you, sir. My pbem opponent said that satisfying fuel & supply requirement for Midway give at base 200 mines at start (he posted also a screenshot*), at least he think, he's a noob like me. Haven't tried yet. But if it's true this give the problem about unrealistic quantity of japanese fuel stocked in the small island.


*
Image

Anyway thank again to both for the tips.