New to Game - This Game is Brilliant
Posted: Sun May 29, 2016 12:04 am
Greetings puny humans
SO after being disappointed at Stellaris after buying the Galaxy edition i came across the 60%off and purchased Distant Worlds.
Ooooh...boy is this a totally different ball game than the rest of the space 4x games out there. A lot of the 4x games out there followed the Master of Orion concept instead of trying something new, every game looked like the same old things with maybe a small changes here and there. I like how this game tried something new and different instead of having population units being put in "Food, research or manufacturing".
Stellaris and most other games
Peasant works the fields farming for food
Switches her to a physics lab
Peasant is now an Quantum physicist
Honestly i am amazed at how the game works, freighters transporting goods from one part of the empire to another, transports transporting passengers into other colonies, people visiting popular tourist sites in your empire. Even the inter Galactic trade is realistic where freighters from other Empires come and go through your empire transporting essential goods and luxury resources. Hell, i can even create a penal colony on a volcanic world [&o]
I would honestly like to thank Eric for making such a wonderful game and i hope Distant Worlds 2 will follow the examples of Distant Worlds 1. Though i would prefer a better looking 2D map than a fancy looking 3D map
SO after being disappointed at Stellaris after buying the Galaxy edition i came across the 60%off and purchased Distant Worlds.
Ooooh...boy is this a totally different ball game than the rest of the space 4x games out there. A lot of the 4x games out there followed the Master of Orion concept instead of trying something new, every game looked like the same old things with maybe a small changes here and there. I like how this game tried something new and different instead of having population units being put in "Food, research or manufacturing".
Stellaris and most other games
Peasant works the fields farming for food
Switches her to a physics lab
Peasant is now an Quantum physicist
Honestly i am amazed at how the game works, freighters transporting goods from one part of the empire to another, transports transporting passengers into other colonies, people visiting popular tourist sites in your empire. Even the inter Galactic trade is realistic where freighters from other Empires come and go through your empire transporting essential goods and luxury resources. Hell, i can even create a penal colony on a volcanic world [&o]
I would honestly like to thank Eric for making such a wonderful game and i hope Distant Worlds 2 will follow the examples of Distant Worlds 1. Though i would prefer a better looking 2D map than a fancy looking 3D map