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Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 12:31 am
by wqc12345
Is it possible to:
1) script a surrender event?
2) or remove a unit after a pre-set time or condition? (like out of ammo? or move when ammo is out? or something?)
3) more generally, what happens to ground units that run out of ammo (they seem to just sit there?)
4) is surrender a part of ground unit mechanics?
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 1:46 am
by mikmykWS
No. Ground combat isn't even close to being addressed. They can move and shoot but that's about it. They do make wonderful targets though!
We'll be addressing in the future although will have to add a word to the games name.
Mike
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 2:08 am
by michaelm75au
You can LUA script to just remove an 'unit'.
ScenEdit_DeleteUnit(table)
2) But determining the trigger (like out of ammo) would not be possible under the current set of LUA commands. A pre-set time condition could be applied though.
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 2:11 am
by mikmykWS
Agreed you can use Lua to model certain things.
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 2:34 am
by wqc12345
Thanks everyone.. appreciate it.
You know what would be really cool? A wiki that catalogs a set of scripts/code samples (aside from Ballogan's github one). It would be broken down into events/triggers/special actions and you could cut and paste (to modify specific to your scenario). I would think that would be awesome.
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 3:04 am
by Dysta
Maybe this could be an idea for the next new feature?
For surface units, I think a majority amount of damage the unit received from one shot (like one single missile/torpedo costed it more than 75% health, suffice to giving those crews a huge psychological shock from just one projectile), or the center command get destroyed (CIC/Bridge received total destruction) will render the unit completely unable to control, and eventually surrender.
If it is a surface drone, the player can manually decide should it be remotely disable or scuttle it, but no surrender.
The unit icon will turn grey once happens, and when hostile side identified it is surrendered will not engage it (unless the doctrine want them to finish it).
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 6:55 am
by hellfish6
ORIGINAL: mikmyk
No. Ground combat isn't even close to being addressed. They can move and shoot but that's about it. They do make wonderful targets though!
We'll be addressing in the future although will have to add a word to the games name.
Mike
I will happily buy this new game.
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 10:18 am
by Kitchens Sink
C-MANGO??
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 10:40 am
by SSN754planker
Sounds Tasty...maybe with some rum.....
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 11:45 am
by mikmykWS
Suspect we'll need it!
Mike
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 5:34 pm
by comsubpac
Command: Modern Air/Naval/Ground/Space/Time Operations?
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 5:55 pm
by Gunner98
ORIGINAL: comsubpac
Command: Modern Air/Naval/Ground/Space/Time Operations?
Continuum[;)]
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 6:48 pm
by ParachuteProne
Once the ground stuff is up to snuff this game will have it all.
Helicopter insertions etc - can't wait. The whole game will change
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 8:42 pm
by mikmykWS
Hmm. Then we all can retire in peace. Maybe develop angry pigs with real life kinematics.
Mike
RE: Ground Unit Surrender/Remove?
Posted: Sun Jun 05, 2016 8:57 pm
by ParachuteProne
ORIGINAL: mikmyk
Hmm. Then we all can retire in peace. Maybe develop angry pigs with real life kinematics.
Mike
Retire ??? Bite your tongue