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The first air ops tutorial
Posted: Thu Jun 09, 2016 11:33 am
by MarkShot
I am having problems with this:
(1) I achieve air superiority.
(2) I take out the SAMs.
In order for the alpha strike to score 2000; you must take out 20 buildings. In general the buildings get damaged, but not destroyed.
Any ideas?
Thanks!
RE: The first air ops tutorial
Posted: Thu Jun 09, 2016 11:52 am
by mikmykWS
You can compare weapons and target damage points needed in the view we. You could try using the WRA settings as well. Info on that here:
http://www.warfaresims.com/index.php?s=wra
Keep in mind that the buildings generally take the hit and then burn.
If you think there is a bug please provide a report with file.
Mike
RE: The first air ops tutorial
Posted: Thu Jun 09, 2016 11:55 am
by mikmykWS
SAMS are tough in that one but SA-5 is a high altitude SAM and you have jammers as well. Try lower and jam.
RE: The first air ops tutorial
Posted: Thu Jun 09, 2016 12:29 pm
by mikmykWS
Oh and this scenario was designed by Ragnar. I'm sure if you pm him on it you'll get some great insights
Thanks!
Mike
RE: The first air ops tutorial
Posted: Fri Jun 10, 2016 12:10 am
by MarkShot
Thanks, Mike.
I will play around with this at a much more fine grained level.
It probably should be stated in the briefing that this scenario rewards total destruction of just buildings (not aircraft or mobile units) as opposed to comprehensive damage. I only found that out by going into the Editor and looking at the triggers/scoring.
Finally, I need to figure out why my dumb bombs never seem to hit anything. It is 1983. The pilots are using a HUD with a CPI and not a Norden Bomb Sight!

RE: The first air ops tutorial
Posted: Fri Jun 10, 2016 2:25 am
by Dimitris
Accuracy of unguided weapons increases as the release altitude decreases. So for maximum accuracy you have to drop them from as low as possible. This of course leads to increased exposure to AAA, so it's a trade off.
RE: The first air ops tutorial
Posted: Fri Jun 10, 2016 3:45 am
by MarkShot
I checked and I think they were at 5,000 feet, but I didn't check AGL. Now that I am more familiar with the game, I will be trying some stuff.
Thanks.
RE: The first air ops tutorial
Posted: Sat Jun 11, 2016 5:39 am
by Rory Noonan
I had a play through and got a major victory (1800).
If I understand correctly you're having no problem taking out the MiGs or SAMs, but find that you're damaging rather than destroying buildings.
I changed the WRA for Mk82 500lb bombs to 2 per salvo for soft targets, and 'no automatic use' against hard targets or mobile vehicles. This meant my aircraft were over the target for a lot longer, but were much smarter about using their weapons against different buildings rather than the default drop everything on one target. The 2000lb LGBs and Walleyes were set to 1 per target for hard targets only. They were semi effective, if I played this through again I might increase it to 2. There are no penetrator type weapons in this scenario, so it might be best to pick out 4 or so hangars and just focus on destroying them rather than damaging a whole bunch.
In this play through it seemed like I had destroyed the SAM threat pretty early on, apart from my initial DEAD missions no-one took any SAMs. If this wasn't the case, I'd be more reticent about having my strike aircraft circle over the target dropping pairs of bombs.
On a side note I remember playing this the day I got the game a couple of years back. I was terrible, lost heaps of aircraft and also had a lot of trouble controlling what happened. With the improvements in the sim and my ability this scenario was a cake walk this time around. Quite satisfying [:D]
RE: The first air ops tutorial
Posted: Sat Jun 11, 2016 10:29 am
by MarkShot
I will try your suggestions. Thanks!
RE: The first air ops tutorial
Posted: Sat Jun 11, 2016 11:07 am
by ComDev
IIRC if you concentrate on the industrial site you should be able to win quite easily?
Whacking aircraft revetments is pointless because they can be bulldozed and prepared again. Same goes for runways and runway access points. So gotta pick targets that cannot be rebuilt.
RE: The first air ops tutorial
Posted: Sat Jun 11, 2016 1:52 pm
by MarkShot
Can I combine a manual flight plan with a mission?
I mean that I want to fly low and hide the strike with mountains, but still you a mission for the actual strike. I thought I could. That it would jump into the mission upon hitting the last waypoint, but I am not so sure.
It looks like you I may either flying the entire profile manually or just accept the mission direct flight plan. But the SAMs are murder if you come straight in high.
How to build such a profile:
* Mission editor
* Manual path
* Manual throttle
* Emcon/ROE separate for the approach and start of the mission
Thanks.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 9:50 am
by MarkShot
I altered the scenario and made it into two:
* Unopposed ground strike.
* Unopposed air strike (drones).
This should give me the practice with the UI I need at least for this portion.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 10:42 am
by MarkShot
Okay single plane 18 MK82; no opposition; no evasion; AI planned mission; no destruction.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 10:43 am
by MarkShot
Flight

RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 10:44 am
by MarkShot
Couldn't hit the broad side of a barn.

RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 10:50 am
by MarkShot
Not any better with off angle attack.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 11:10 am
by MarkShot
The same profile at 300KTS made no difference; nor did giving a couple of hours to burn.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 11:15 am
by MarkShot
A flight of two actually does worse than a flight of one.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 11:20 am
by MarkShot
A flight two separated does no better than a flight one one. They went in trail by about a mile.
RE: The first air ops tutorial
Posted: Sun Jun 12, 2016 11:25 am
by MarkShot
A flight two off angles does no better than one.