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distinguishing hills
Posted: Fri Jun 10, 2016 3:26 pm
by fuselex
quick example borrowed from another post[:)] .For myself it is not that obvious what lvl hill he is on
RE: distinguishing hills
Posted: Fri Jun 10, 2016 3:38 pm
by fuselex
For myself , lvl2 to lvl 3 hills aren't that obvious . distinguishing colours for different levels would be very useful.

RE: distinguishing hills
Posted: Fri Jun 10, 2016 4:01 pm
by fuselex
One of the best examples of merging colours ever would have to be

RE: distinguishing hills
Posted: Fri Jun 10, 2016 6:41 pm
by Cataphract88
ORIGINAL: fuselex
One of the best examples of merging colours ever would have to be
Now you're talking!

Especially welcome on a warm night like tonight. [:)]
RE: distinguishing hills
Posted: Fri Jun 10, 2016 7:33 pm
by parusski
ORIGINAL: cataphract88
ORIGINAL: fuselex
One of the best examples of merging colours ever would have to be
Now you're talking!

Especially welcome on a warm night like tonight. [:)]
Well here in the South, Tennessee USA, it is currently 91 with heat index of 94. AT 4:34 PM. So, I think you are on to something.
RE: distinguishing hills
Posted: Sat Jun 11, 2016 12:39 am
by genesismwt
Send one to Huskerland. We got to 97. Don't know what the heat index was.
But on a serious note, regarding the hills, I think that was another intentional differentiation. Although, I am not a modder, I think that could the different hill shades, tones and colors be modded in.
RE: distinguishing hills
Posted: Sat Jun 11, 2016 7:35 am
by UP844
Just 22°C/72° F with 78% humidity here... but send one here anyway [;)]
As for hills, I wholeheartedly agree: the green shades are a bit too close to be easily distinguishable. Moreover, as all we know, hills are brown, not green [:D]).
RE: distinguishing hills
Posted: Thu Jun 16, 2016 6:26 pm
by ParadogsGamer
Aren't there graphic mods that solve this?