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New Game Executable (beta version)

Posted: Mon Jun 13, 2016 6:38 pm
by Peter Fisla
Hi All,

I thought I would share with you all a bug fix regarding: firing AFV in motion cannot acquire target in Advancing Fire Segment vs Infantry Target Type (see here for details: tm.asp?m=4204509 )



Cheers!

NOTE: make sure you install UPDATE2 before overwriting the game executable with the 1.0.53 version attached in this message.

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 9:53 am
by fuselex
Thanks for the update Peter [:)]

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 11:19 am
by UP844
Thanks, Peter!

Downloaded and installed:

1) Works fine (SU-122s killed a StuH III G and a Sd Kfz 251/1 in "Hill 621" [:D])
2) Cannot test since my PC uses a higher resolution
3) Works fine: "Infantry" does no more appear when you target an AFV that is alone in a hex.

I have also discovered - perhaps - a minor glitch:
During a Fire Segment, I fired into a hex containing a StuG III B and three Russian squads of mine in CC. I killed the AFV, but the squads remained marked with <MELEE> and were unable to fire or move; the CC marker remained in the hex until the Close Combat segment. Is this how it is supposed to be?

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 11:52 am
by Peter Fisla
ORIGINAL: UP844

Thanks, Peter!

Downloaded and installed:

1) Works fine (SU-122s killed a StuH III G and a Sd Kfz 251/1 in "Hill 621" [:D])
2) Cannot test since my PC uses a higher resolution
3) Works fine: "Infantry" does no more appear when you target an AFV that is alone in a hex.

I have also discovered - perhaps - a minor glitch:
During a Fire Segment, I fired into a hex containing a StuG III B and three Russian squads of mine in CC. I killed the AFV, but the squads remained marked with <MELEE> and were unable to fire or move; the CC marker remained in the hex until the Close Combat segment. Is this how it is supposed to be?

Do you have a saved game file by any chance? This would help a lot to identify the MELEE issue.

Thank you!

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 12:30 pm
by UP844
Unfortunately, I didn't save the game because I was not certain if it really was a bug or not.

I can try reproducing the issue in a purpose-made scenario and attach the saved file here.

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 1:05 pm
by Peter Fisla
ORIGINAL: UP844

Unfortunately, I didn't save the game because I was not certain if it really was a bug or not.

I can try reproducing the issue in a purpose-made scenario and attach the saved file here.

I believe I have resolved this Melee/Close Combat issue in UPDATE1, let me know please if you come across the issue again. Yes, saved game file will be a big help.

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 2:01 pm
by UP844
Update 1 solved the issue, if the one of the opponents is destroyed during the resolution of the CC.

This is a somewhat special case, since the AFV was destroyed by fire coming from another hex (one usually does not fire in a hex containing friendly units in CC with enemy ones: I don't know if they can be hurt by friendly AP fire directed at the AFV, but I certainly wouldn't like to be there [;)])

RE: New Game Executable (beta version)

Posted: Tue Jun 14, 2016 5:02 pm
by UP844
Here are two saved game files:

"AFV-CC-lock_Pre-Fire-Segment" was saved at the very start of the German Fire Segment: there are seven T-34 M43 in CC with as many German Elite squads.

"AFV-CC-lock_Pre-Fire-Segment" was saved after all the T-34s have been destroyed by the Pz Kpfw IV H's. The target hexes are still marked with the CC marker and the squads previously engaging the T-34s in CC cannot be selected. The marker remains in place until the end of the Close Combat segment. The squads cannot be selected (and therefore cannot undertake any activity) in the Fire, Movement, Advancing Fire and Advance Segments.

RE: New Game Executable (beta version)

Posted: Sat Jun 18, 2016 1:12 pm
by Peter Fisla
Thanks UP844, I will look into this issue as soon as I can :)

RE: New Game Executable (beta version)

Posted: Mon Jun 27, 2016 10:05 am
by kayeldee
ORIGINAL: Peter Fisla



NOTE: make sure you install UPDATE1 before overwriting the game executable with the 1.0.28 version attached in this message.



to which GAME1 update do you refr and where can that be found?

RE: New Game Executable (beta version)

Posted: Mon Jun 27, 2016 1:34 pm
by Peter Fisla
ORIGINAL: kayeldee
ORIGINAL: Peter Fisla



NOTE: make sure you install UPDATE1 before overwriting the game executable with the 1.0.28 version attached in this message.


to which GAME1 update do you refr and where can that be found?

UPDATE1 package is available here: http://www.matrixgames.com/products/578/downloads/

RE: New Game Executable (beta version)

Posted: Sun Jul 31, 2016 1:42 pm
by fran52
Why if i try to instal this new Game Executable my PC say audiere.dll is not present?I'm quite doubtful on some site that propose the download of this DLL.Someone can upload the file?

RE: New Game Executable (beta version)

Posted: Sun Jul 31, 2016 1:58 pm
by rico21
Hi,
I send you a post for help. [:)]

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 2:12 am
by fran52
Thank you Rico ,now audiere is not a problem but i have another message.
the message is:Toth can support only.....list of the screen resolution.I have 1600X900 that is supported so is inexplicable

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 6:25 am
by Paullus
acropora are you running on a Laptop? If so try this: http://www.matrixgames.com/forums/fb.asp?m=4105433

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 9:27 am
by fran52
No is a PC with win7.

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 10:38 am
by rico21
Try this,

All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> Tech Support

Zakblood' advices are very useful, maybe that can help you!

And thanks for your answer. [:)]

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 2:40 pm
by fran52
Thank you again.

RE: New Game Executable (beta version)

Posted: Mon Aug 01, 2016 3:34 pm
by Paullus
If your problem doesn't go away using the CoH Forum let us know and we will try to help you again

RE: New Game Executable (beta version)

Posted: Tue Aug 02, 2016 8:21 am
by fran52
i'm not sure i can help any more than what's already been said or is in the guides either tbh, and also i'm not sure what you have already been told or had suggested either
This is what Zakblood say.