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Scouting

Posted: Sun Jun 19, 2016 2:01 pm
by mceochaidh
I very much enjoy the "Hunt them Down" scenarios. What is the best way to scout for the enemy? Is there a way to detach or breakdown cavalry units to cover more area? Or do you TC multiple cavalry units or infantry skirmishers?

Thanks

RE: Scouting

Posted: Fri Jun 24, 2016 5:45 pm
by mitra76
In the slider toolbar or using the courier order you have the possibility to use the scout order, which will detach single squadrons to move around the map (on the border and crossing the center) following a pattern until found a enemy

RE: Scouting

Posted: Wed Jun 29, 2016 2:49 pm
by mceochaidh
Thanks, I tried it. I noticed a button for screening. How would this work?

Finally, when I use the wheel buttons, the unit does not seem to wheel as it does normally. I would expect, for example, if you choose "wheel left - forward" the left corner of the line would remain stationary and the right corner would wheel left and forward, maintaining the line. Instead, it seems that the entire line moves forward a short distance, wheeling slightly left.

Can you explain how these wheel commands are supposed to work.

I do like the new slider, much easier to use and easier to see than the old grog toolbar.

RE: Scouting

Posted: Thu Jun 30, 2016 5:50 pm
by mitra76
Thanks, I tried it. I noticed a button for screening. How would this work?

Cavalry screening approach the enemy line without attacking if not forced, is like a sort of skirmishing for delay the enemy
Finally, when I use the wheel buttons, the unit does not seem to wheel as it does normally. I would expect, for example, if you choose "wheel left - forward" the left corner of the line would remain stationary and the right corner would wheel left and forward, maintaining the line. Instead, it seems that the entire line moves forward a short distance, wheeling slightly left.

Thw wheeling on the pivot, force a 10° rotation of the flank involved at every click; sometime because of ground elevation and short angle rotation it can give the impression the full line move, but if you give more click you can see better the effect of pivot rotation