Supply Counter
Posted: Fri Jun 24, 2016 9:11 pm
Of all the games I have bought over the years this is the only one that I come back to time and time again.
I am designing a scenario with the potential of an amphibious landing. I was thinking I could use the
Supply Counter as a Beach Head marker, but I'm not really sure how it works. Does it work exactly like
a supply point? Or does it act by drawing from a supply pint and giving a small supply boost to units that
otherwise would be out of supply?
Would it be easier for me to just add an event that adds a supply point on the beach?
I would like to make sure that the units have adequate supply and are not left to die.
Thank you!
I am designing a scenario with the potential of an amphibious landing. I was thinking I could use the
Supply Counter as a Beach Head marker, but I'm not really sure how it works. Does it work exactly like
a supply point? Or does it act by drawing from a supply pint and giving a small supply boost to units that
otherwise would be out of supply?
Would it be easier for me to just add an event that adds a supply point on the beach?
I would like to make sure that the units have adequate supply and are not left to die.
Thank you!