crispy131313 SC3
Posted: Sat Jun 25, 2016 10:52 pm
First 5 minutes:
Installation was easy and I was up and running first try no problems.
The game start up looked very crisp, an upgrade over it's predecessor.
After the first 5 mins I still had not made a move and was just looking around the map. I did feel that the units blended into the map. Overall I was very excited it looks like a real winner.
First 30 minutes:
Game play was good, I was a little rusty coming back to hexes, after having played lots of SC2. The presentation of decisions/events was a big upgrade. The attack on Poland felt good, as in the game felt like it had the right amount of units and appropriate power.
I knew going in the interface was a work in process but I found the menu's took way to long to come back to the screen after I stopped moving the mouse. When I wanted to save or click on settings the pause reminded me of slow internet, which is not good. However the map scroll and commands, including UI commands react quickly so I think the pause of waiting for the menus to return are by design.
First hour:
After conquering Poland I did a bit of looking around to see what changes were in store. I am very happy to see that there is some more engagement with minors/politics and non convoy MPP resources from Major Minors. Took a look at the editor and WOW there are tools for this game to expand in scope and/or timeline. Very excited for what is in store for the future and what can be added for ourselves as well!
Back to the game I played a bit more and the map felt a little dark, again it came back to lots blending together and I am still very young with good eyes. I think it is not the map, but maybe the counters could be brightened. I went back to the editor and I feel like the units really pop out in the editor. Not sure if it's due to national colors, or weather but I don't get the units popping at me in the actual game.
Installation was easy and I was up and running first try no problems.
The game start up looked very crisp, an upgrade over it's predecessor.
After the first 5 mins I still had not made a move and was just looking around the map. I did feel that the units blended into the map. Overall I was very excited it looks like a real winner.
First 30 minutes:
Game play was good, I was a little rusty coming back to hexes, after having played lots of SC2. The presentation of decisions/events was a big upgrade. The attack on Poland felt good, as in the game felt like it had the right amount of units and appropriate power.
I knew going in the interface was a work in process but I found the menu's took way to long to come back to the screen after I stopped moving the mouse. When I wanted to save or click on settings the pause reminded me of slow internet, which is not good. However the map scroll and commands, including UI commands react quickly so I think the pause of waiting for the menus to return are by design.
First hour:
After conquering Poland I did a bit of looking around to see what changes were in store. I am very happy to see that there is some more engagement with minors/politics and non convoy MPP resources from Major Minors. Took a look at the editor and WOW there are tools for this game to expand in scope and/or timeline. Very excited for what is in store for the future and what can be added for ourselves as well!
Back to the game I played a bit more and the map felt a little dark, again it came back to lots blending together and I am still very young with good eyes. I think it is not the map, but maybe the counters could be brightened. I went back to the editor and I feel like the units really pop out in the editor. Not sure if it's due to national colors, or weather but I don't get the units popping at me in the actual game.