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LV - Turn Based Hex Scoring, won too well!

Posted: Wed Feb 05, 2003 9:25 pm
by Mazerim
I was playing the rush to the bridge map, I suppose the third mission after a DV on the castle assault.

I broke the soviet morale on the fifth turn! The game ended in a draw, since I didn't collect the ten turns worth of VP for the hexes, I suppose. You'd think after losing 3 trucks, and shattering the enemy force, you'd achieve at least a marginal victory =)

Anyway, just whining! Love Lost Victories and the rest of the MegaCampaigns, btw! I'd love to get desert fox and the earlier ones, as OWT and LV are amazing.

Posted: Wed Feb 05, 2003 10:58 pm
by rbrunsman
The turn based VHs don't work in LV if you exit a game and then come back to it. To get points for holding a hex each turn, you have to play the scenario in one sitting. This could have been why you didn't get the score you had hoped for.

Posted: Thu Feb 06, 2003 1:15 am
by Mazerim
Oh, good to know!

Posted: Thu Feb 06, 2003 1:55 am
by Jim1954
Yeah, just tell the wife, the kids and the boss... be there in a sec. just 19 more turns to go.

:cool:

Posted: Mon Feb 10, 2003 11:07 pm
by c-dog
Hello everybody,

Is this turn-based VH "bug" present in the other Megacams?

A buddy and myself are noticing strange point totals after scenarios with turn-based VH in North Africa Megacam...

Posted: Mon Feb 10, 2003 11:41 pm
by Supervisor
Yes the turn based VH scoring bug is a problem within the MegaCampaign code, it affects all Megas and only Megas. Points are not being accumulated between saves, only from the last loading point.

Posted: Mon Feb 10, 2003 11:44 pm
by Jim1954
So it's better to save early, if you have to, than late. Nice to know.

:D

Posted: Tue Feb 11, 2003 5:52 am
by Supervisor
Or play the battle all the way through.:D He He he:p