Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 12:12 am
To catch folks up.

ORIGINAL: rkr1958
My preference is to play the allies.
Below is my initial proposal for the optional rules we use. These are the same optional rules I'm using in the AAR I'm currently doing with the exception of HQ movement. I'm finding this optional rule is an issue for moving Shiang Kai-shek. There's no way he can get into the mountains in central or southern China without becoming disorganized. But, I'm ok playing with it on too.
Also, I propose we house rule the "USSR-Japan compulsory peace" and some sort of USSR-Japanese pact in place at the start of the game. If you like that idea, then I'll defer to your experience with WiF on how we should one or both.
ORIGINAL: ashkpa
No problem with posting an AAR.
Versions. I'm currently on 2.2.6 and living with the air combat issue. I can easily convert back to 2.2.5.
No problem with taking the axis.
I'm ok with your optional rule selection for the most part. My current MWIF game is different in several areas, but I'll only comment on the ones that I am more concerned with.
I have never used the construction engineer optional. In the board game it was too difficult to keep track of all the factories and ports. That is easier on the computer, but I'm not sure how it will impact the actual usage of engineers in the game.
I've tried the unlimited breakdown in my current game. It works ok since the corp broken down are removed from the game until reformed. I am ok either way here.
I like defensive shore bombardment in general (as the axis I probably should not say that), but it is not a must have.
I have always found limited overseas supply helps to make the Pacific war a bit more active. Without it, it always seems to fall back to a waiting game, with both sides keeping their main fleets in port until the other makes a move.
I have liked emergency HQ supply, though I have seldom used it in an actual game.
I have liked night missions, but again I have seldom actually used in a game.
I do not like Chinese attack weakness. The Nationalist are already weak and this just ensures they never attack (again, I am arguing the wrong way as the axis player).
None of these are deal breakers, just my thoughts.
Relative to Japan and Russia, I am fine with us playing with the compulsory peace optional.
As far as starting with a peace pac, I believe in game we can come up with deal. What does RU wants to offer the Japanese for this deal?
