Interdiction vs Unit vs Support ADs for Allied Offensives
Posted: Fri Jul 01, 2016 5:37 pm
Been quite a long time since I had time to play but recently returned to this game. Have forgotten so much so been hunting through the various guides on the forum (including my thread of threads linked in my sig).
One thing I've not yet found is when planning an offensive as Allies (e.g. Breakout and Pursuit) how people judge the balance between Grd Support and Ground Attack and with the latter how much effort to put into Unit bombing, how much into interdiction.
In particular FB groups are king on both unit and interdiction and also support ADs, while 2E and 4E LBs much less useful in this role (I know many players use 4E exclusively on strat bombing and 2E on port, airfield and railyard attacks).
Anyway what rules of thumb do you guys use for deciding how many groups to assign to what AD type? Lets say you are playing first turn of Breakout & Pursuit as Allies, you will need loads of interdiction (aiming for 7+ interdiction) but how many groups to put on unit and grd support roles and what are you doing with your 2E bombers?
Thanks
Jon
EDIT PS My strategy in past I believe was to have a couple of FB groups on support, typically those near the front and the rest of the FBs on interdiction and then have LBs not needed for anything else on unit bombing. Thing is this was just my best guess and I didn't investigate if it was optimal.
One thing I've not yet found is when planning an offensive as Allies (e.g. Breakout and Pursuit) how people judge the balance between Grd Support and Ground Attack and with the latter how much effort to put into Unit bombing, how much into interdiction.
In particular FB groups are king on both unit and interdiction and also support ADs, while 2E and 4E LBs much less useful in this role (I know many players use 4E exclusively on strat bombing and 2E on port, airfield and railyard attacks).
Anyway what rules of thumb do you guys use for deciding how many groups to assign to what AD type? Lets say you are playing first turn of Breakout & Pursuit as Allies, you will need loads of interdiction (aiming for 7+ interdiction) but how many groups to put on unit and grd support roles and what are you doing with your 2E bombers?
Thanks
Jon
EDIT PS My strategy in past I believe was to have a couple of FB groups on support, typically those near the front and the rest of the FBs on interdiction and then have LBs not needed for anything else on unit bombing. Thing is this was just my best guess and I didn't investigate if it was optimal.