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WEGO WWII

Posted: Sun Jul 10, 2016 2:21 pm
by kevinkins
The orders system of FPCS might also shine in a game combining platoon (CS) or company (PB) scale combat on the east front. Sure this has come up. What is the thinking on a product of that type?

Kevin

RE: WEGO WWII

Posted: Sun Jul 10, 2016 3:20 pm
by CapnDarwin
Kevin WW2 and other eras and locations have been brought up and we would like to get to those down the road, but we are a small team working this in our free time.

RE: WEGO WWII

Posted: Sun Jul 10, 2016 8:01 pm
by kevinkins
Ok, thought so. Even with a small team, the support is great. It's always fun to discuss war game topics.

RE: WEGO WWII

Posted: Sun Jul 10, 2016 8:37 pm
by CapnDarwin
Trust us we really want to nail Southern Storm and its game engine to allow us the ability to rapidly (for us) to jump to different times and places and have the ability to shift scale of the hexes to suit the types of battles and weapon system ranges. To that end we had a 3 hour call on Saturday going over those things we need to make this game engine do all that we need and to also be more friendly to plug and play code modules that cover various era based functions.

RE: WEGO WWII

Posted: Tue Jul 12, 2016 8:53 pm
by IronMikeGolf
What Jim said. Also, we will be sending the AI to the War College.