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Newbie Questions
Posted: Fri Oct 13, 2000 8:06 am
by Paul Lakowski
OK I'm looking to upgrade my SP series as theres just no competition out there so I guess we have to flogg SP in to some kind of shape. First bussiness, there's no way in hell I'm going to down load a >300Mb anything , is there any retail outlets for this product?Can you buy it on line and is that secure?
Posted: Fri Oct 13, 2000 8:28 am
by Tankhead
Originally posted by Paul Lakowski:
OK I'm looking to upgrade my SP series as theres just no competition out there so I guess we have to flogg SP in to some kind of shape. First bussiness, there's no way in hell I'm going to down load a >300Mb anything , is there any retail outlets for this product?Can you buy it on line and is that secure?
Hi Paul!
Please DO NOT send us money for a CD as we can not make you a CD do to our agreement with Mattel/SSI.
It is a free game and the best SP ever. If you ask very nice maybe someone will send you a CD. If you look in the last 2 weeks on this forum, some folks burn CD for some fellow gamers. I don't have a CD burner so I can't help you there but maybe someone else might.
Tankhead
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Rick Cloutier
rcclout@telusplanet.net
Coordinator: Tankhead's SPWAW Resources
http://tankhead.home.icq.com
Posted: Fri Oct 13, 2000 7:19 pm
by Lurker
Paul:
Another option that you might want to look into is asking your ISP to copy the game onto a CD for you. I live in a small town that doesn't have any of those high speed connections out of the home ( the biggest thing we have out here is good ol' Copper wires and tin cans ( read: 33.6 regular ol' telephone lines) ), so when I found this game ( and you boys at Matrix Games can thank the good Colonel over at PC Gamer for THIS man's introduction to your game ), THEN found the huge download time that it would take on a regular 33.6 modem,. the first thing I did was header down to my ISP, who is probably the only one around this place who actually can afford DSL. He agreed to charge me an undisclosed amount of money to get it off the net. Might be something you want to look into.
Lurker
Posted: Fri Oct 13, 2000 7:57 pm
by Wild Bill
We spent thousands of man hours working on this update over a one year period. I realize that is of little interest to you, Paul.
I'm sorry that we cannot afford to not only do the game, but to personally burn you a Cd and send it to you. There are limits to what we can do.
I hope you are able to get the game and enjoy it.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Fri Oct 13, 2000 11:58 pm
by Red Baron
Hi paul..
Mail me your snail-mail and i will ship you a copy ASP. No charge..Well maybe you could buy me a beer if i ever get the kind of cash to get past you country

Regards..Red Baron
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"SEMPER PARATUS" An Old Hawk Soldier Is Allways Ready!!
Posted: Sat Oct 14, 2000 12:21 am
by thaBuce
The game is on a CD with the Oct (I think) issue of PC Mag. That's how I got. Iam at work now so I'll check when I get home and make sure that is the issue.
Posted: Sat Oct 14, 2000 1:10 am
by Paul Lakowski
Originally posted by Wild Bill:
We spent thousands of man hours working on this update over a one year period. I realize that is of little interest to you, Paul.
I'm sorry that we cannot afford to not only do the game, but to personally burn you a Cd and send it to you. There are limits to what we can do.
I hope you are able to get the game and enjoy it.
Wild Bill
I'sorry did I do or say something wrong????
Posted: Sat Oct 14, 2000 2:07 am
by Latka
Nah, all I saw in your post was you complaining about the download size.
It *is* quite mammoth, but then again, these folks are giving away their hard efforts.
If you can't pick up PC Gamer or have one of the gents on the board mail it to you, I'd suggest trying "Get Right" (download manager). You can set it so that you start the download and go to bed at night

In the morning, you can stop the download and resume it the next evening.
Don't worry about Wild Bill. I'm a new guy to the scene here, and in my eyes he seems like a nice guy... you probably just got him at a grumpy moment
-Andy
Posted: Sat Oct 14, 2000 2:07 am
by Warhorse
Paul, nah, you didn't do or say anything wrong, although from the message, I could see where it could be construed as a slur or something!!! Bill didn't mean anything other than to let you know how much time, etc. but realizes that doesn't mean as much to you as actually getting the game, and finding out for yourself

Your alright man, we'll get you hooked...er, I mean fixed up ASAP!!!!
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Mike Amos
Meine Ehre Heisst Treue
Posted: Sat Oct 14, 2000 2:16 am
by rexmonday
paul - I think you just got slightly misinterpreted. Don't worry about it. If you want something to worry about, just wait until you see the Tiger II's crawling towards you across the funky new maps. You've got a helluva a rough time in store for you then.
Posted: Sat Oct 14, 2000 3:56 am
by Paul Lakowski
OK I was worried at first,Bill I do know what its like .I spent hundreds of hours developing the armor file for Steel Beast. Didn't get a penny for my efforts but at least I'm starting to get credit.[got a free copy of the game as well].
At the risk of starting out on the wrong foot could some one fill me in on how the AI is changed from SP-1& 2. For example , in a set piece battle ,I could never program the computer to get the tanks to follow the mine clearing tanks through the gap they just ploughed. They just took the shortest route to there deaths impailing themselves on the mine field.
Also is there any ablity to 'pre programm the arty for the computer in a scenario'..for more than the first turn.
Posted: Sat Oct 14, 2000 9:41 pm
by Paul Lakowski
I think I'll check out the PC Gamer thing but if I can't find it , I may take one of you guys up on the offer for a copy...maybe I can send some thing in return...any one interested in terminal ballistics ....oh I'm also working on a simplified penetration formula that alread works for Steel APFSDS and I'm trying to adapt it to Ogive AP shot types. [ DU & WHA formulas aren't needed cause they have already been done by Anderson et al]
Posted: Sun Oct 15, 2000 1:34 am
by silentsurfer
Hey Paul, dont worry about WB, he's really a great fella from what I can tell about his posts, we've just gotten some newbies around here and all they seem to want to do is complain, I think WildBill is feeling unloved (lotsa kisses to WB everyone

)but you did nothing wrong.
Anyway, the game is available in the October issue of PCGamer, available at your favorite magazine stand in September. The mag is likely off many of the selves now as the November issue would have just come out. If you dont have any luck finding one, let me know and I'll ship it to you, I have two. My only payment will be in creating good karma

The mag cover is one with a Starfleet ship getting an ass kicking by a Romulan warbird. Good luck and hopefully next time you write WB will have just woken up from his afternoon nap and be his usuall self
Surfer
Posted: Sun Oct 15, 2000 2:25 am
by Paul Lakowski
No problem about Bill, I just checked out the local mag store and they just have the Nov issue. Theres one option left that I'll check before I cry uncle and start hollering for help.
Posted: Thu Oct 19, 2000 6:38 pm
by Paul Lakowski
I'm still waiting to find out if my local News store can get the back issue of PC Gamer to get the CD, in the meantime I have a question.
In SP 1&2 the AI almost always moved the unit before firing where as most players probably fire first , then move as you get a better hit %. Is this changed in SPWAW? It seems to me there ought to be some kind of 'short halt fire ' routen or allow you to choose tactics for units when you plot 'waypoints' etc.
What do you think?
Posted: Thu Oct 19, 2000 8:43 pm
by Major Destruction
in a set piece battle......
* I assume you mean a scenario as opposed to a generated battle?
......I could never program the computer to get the tanks to follow the mine clearing tanks through the gap they just ploughed. They just took the shortest route to there deaths impailing themselves on the mine field.
*You might try using the waypoints.
Also is there any ablity to 'pre programm the arty for the computer in a scenario'..for more than the first turn.
* In my 'Job for the Infantry" scenario, I was able to set the preliminary bombardment for both preliminary and at the end of turn 1.
Those that came in at the end of turn one were positioned using the prelim bbmt option and moved until the delay was long enough. I have not experimented with any longer delays but that might work for you.
Posted: Thu Oct 19, 2000 9:34 pm
by Paul Lakowski
Originally posted by Major Destruction:
in a set piece battle......
......I could never program the computer to get the tanks to follow the mine clearing tanks through the gap they just ploughed. They just took the shortest route to there deaths impailing themselves on the mine field.
*You might try using the waypoints.
I did but it didn't make any difference, my version was 1.01, could that make a difference.
Also is there any ablity to 'pre programm the arty for the computer in a scenario'..for more than the first turn.
* In my 'Job for the Infantry" scenario, I was able to set the preliminary bombardment for both preliminary and at the end of turn 1.
Those that came in at the end of turn one were positioned using the prelim bbmt option and moved until the delay was long enough. I have not experimented with any longer delays but that might work for you.
I'm not sure I understand what you mean by "prelim bbmt option"? I just plot the arty and let the computer do the rest, this works fine in the first turn but after that the computer may or maynot hit the same hexes again.
Posted: Thu Oct 19, 2000 10:53 pm
by Major Destruction
Set your preliminary bombardment by selecting the target hex and the artillery unit in the normal fashion. If you leave it as is, the bombardment will come in before turn 1 starts.
Now move the target hex using the movement arrow button. Each time you do so, the delay will increase. Once the delay has exceded 1.0 the bombardment will come in at the end of turn 1. That is as far as I went. Maybe you can increase the delay to 2.0, 3.0, you will have to test this.
One caveat. I did this in version 2.3. no telling if it still works in 4.3.
Posted: Tue Oct 24, 2000 2:59 am
by Paul Lakowski
Hi all what are the system requirments for the full version?
Posted: Tue Oct 24, 2000 10:44 am
by Arralen
Originally posted by Paul Lakowski:
Hi all what are the system requirments for the full version?
Go to the general - tech support - forum;
http://www.matrixgames.com/ubb/Forum15/HTML/000004.html
Your questions is discussed there sufficiently.
Arralen
[This message has been edited by Arralen (edited October 24, 2000).]