v1.00.07.02 Hotfix DOWNLOAD
Posted: Thu Jul 21, 2016 3:36 am
Another hotfix EXE that includes the following changes/fixes:
v1.00.07.02 BETA
- fixed Coastal Gun error that would incorrectly give Coastal Guns an AP value = 1
- fixed an error that did not allow Artillery units to move into an enemy controlled resource as it would only show the targetting cursor. Now if you use the Ctrl key on the keyboard to mimic controlled movement you will be able to have the Artillery unit move into that hex.
- fixed a bug that allowed you to attack after forced marching.
- fixed a unit movement and spotting error under the new reduced spotting range rules.
- fixed an introduced bug that stopped the unit swap function.
- fixed a missing font error in various screens by using Windows system fonts instead.
- fixed a naval unit movement and attack error that doubled the loss of action points for the naval unit.
- fixed a saved game timestamp, difficulty data update issue.
- fixed a national morale bar toggle and mouse hover issue related to the strategic management button area.
- fixed a unit moved display error at zoom level = 1.
- fixed a shroud display error for hidden and Silent subs in an area that has been lifted from the fog of war.
- fixed an AI AMPHIBIOUS/TRANSPORT/FLEET staging bug.
- selecting a unit to cruise or forced march now shows an updated action point value in the unit properties area on the main screen.
CAMPAIGNS
1939 Storm Over Europe (AI)
- fixed several AI FLEET scripts that were firing incorrectly after we added several turns to Spring and Fall.
- fixed several AI GUARD scripts for the UK, USSR and Italy.
- Bradly US HQ now arrives May 19th, 1942 off of the P/Q to better coincide with related AI AMPHIBIOUS/TRANSPORT scripts.
- Germany now takes into account an Allied push up through Italy and will attempt to defend accordingly.
- French Garrison GUARD script corrected.
- French AI GUARD scripts adjusted to have a more dynamic and less scripted response to the Axis invasion of France and the Low Countries.
- USSR AI GUARD scripts adjusted to have a more dynamic and less scripted response to the Axis invasion for mid to late 1942 onwards.
1939 Storm Over Europe
- Changed spelling to Wilhelmshaven (TheBattlefield).
- Sweden's mines are now at Kiruna and Gallivare, while Boden is now a Fortified Town with a Garrison, and Sweden's Garrison Build Limit has been raised from 1 to 2 (sPzAbt653).
- Changed Tobruk to Gazala in the Afrika Korps trigger conditions. Afrika Korps Decisions brought forward one turn too, to the end of 1940. This means it should be ready for action in the next turn, which is February 1941.
- Pop up added to mention that Germany is investing in keeping Finland in the war when they say yes to DE 619. That and DE 404 can also fire earlier in the game now (Mithrilotter).
- Sweden now only needs to be pro-Axis to have a convoy to Germany.
- Maritime Bombers' Naval and Carrier Attack values increased from 1:1 to 3:3 (Mithrilotter).
- Increased the effect of scorched earth on Soviet Cities, Major Cities, Capitals and Major Capitals to a minimum of 60% and maximum of 80% (HvS).
- Some changes made to European, Russian and Mediterranean Weather Zones (HvS, sPzAbt653).
- Kuybyshev is now an Industrial Center.
- Brindisi's road amended (Dhucul).
- The USSR's Occupational Efficiency reduced from 80 to 70% (HvS).
- Nuremburg renamed as Nürnberg (Lehnardtsson).
- The Westwall renamed as Siegfried Line (HvS).
- Fixed the Supply scripts for raiding off the US and Canadian coasts (TheBattlefield).
- Changed the shape of Lake Balaton.
- Hill added under Budapest and the course of the Danube amended slightly (Mrslobodan).
- Change Centered Map Position to Poznan 180,75.
- Moved Rosyth Map Text.
- Road added to Crete running along the island (StratcomAl).
- Metz will now also be annexed by Germany as part of Alsace (Lehnardtsson).
- Germany now starts with 50 rather than 65 MPPs.
- Resource scripts added so that experienced Axis players can have lower German income at the start of the game should they so desire.This is worth 60 MPPs a turn in 1939, increasing as Industrial Technology is researched. ONLY those wishing to have lower German income need to do anything, and they must before starting the campaign turn on one, and only one, of the German Resource scripts. After selecting to start the campaign, in the Options screen click on Advanced and Scripts. Click on Resource and there are 5 scripts to choose from. Either select the one set to fire in September 1939, or one of four others that are set to start in January in any of the following years: 1941, 1942, 1943 and 1944. Not turning any of these on means that Germany receives its full income from the relevant resources from the start of the game.
Here is the download link for the EXE:
https://www.dropbox.com/s/rnjsf3md22hwn ... E.rar?dl=0
After you download, please decompress the file and then copy/paste this file overtop of your existing game EXE file in the Strategic Command installation folder.
Here is the download link for the CAMPAIGN:
https://www.dropbox.com/s/bddhota7wx9ab ... X.rar?dl=0
After you download, please decompress the file and then copy/paste this file overtop of your existing game CAMPAIGNS folder in the Strategic Command installation folder.
The default Strategic Command installation folder location should look something like this:
C:\Program Files (x86)\Matrix Games\Strategic Command - WWII War in Europe
If installed correctly, once you launch the game it should show v1.00.07.02 in the bottom right hand corner of the MAIN MENU screen.
This hotfix EXE will be compatible with any v1.00.07 and v1.00.07.01 games in progress.
The hotfix CAMPAIGN will only take effect with any new games started with the updated 1939 Storm Over Europe campaign.
v1.00.07.02 BETA
- fixed Coastal Gun error that would incorrectly give Coastal Guns an AP value = 1
- fixed an error that did not allow Artillery units to move into an enemy controlled resource as it would only show the targetting cursor. Now if you use the Ctrl key on the keyboard to mimic controlled movement you will be able to have the Artillery unit move into that hex.
- fixed a bug that allowed you to attack after forced marching.
- fixed a unit movement and spotting error under the new reduced spotting range rules.
- fixed an introduced bug that stopped the unit swap function.
- fixed a missing font error in various screens by using Windows system fonts instead.
- fixed a naval unit movement and attack error that doubled the loss of action points for the naval unit.
- fixed a saved game timestamp, difficulty data update issue.
- fixed a national morale bar toggle and mouse hover issue related to the strategic management button area.
- fixed a unit moved display error at zoom level = 1.
- fixed a shroud display error for hidden and Silent subs in an area that has been lifted from the fog of war.
- fixed an AI AMPHIBIOUS/TRANSPORT/FLEET staging bug.
- selecting a unit to cruise or forced march now shows an updated action point value in the unit properties area on the main screen.
CAMPAIGNS
1939 Storm Over Europe (AI)
- fixed several AI FLEET scripts that were firing incorrectly after we added several turns to Spring and Fall.
- fixed several AI GUARD scripts for the UK, USSR and Italy.
- Bradly US HQ now arrives May 19th, 1942 off of the P/Q to better coincide with related AI AMPHIBIOUS/TRANSPORT scripts.
- Germany now takes into account an Allied push up through Italy and will attempt to defend accordingly.
- French Garrison GUARD script corrected.
- French AI GUARD scripts adjusted to have a more dynamic and less scripted response to the Axis invasion of France and the Low Countries.
- USSR AI GUARD scripts adjusted to have a more dynamic and less scripted response to the Axis invasion for mid to late 1942 onwards.
1939 Storm Over Europe
- Changed spelling to Wilhelmshaven (TheBattlefield).
- Sweden's mines are now at Kiruna and Gallivare, while Boden is now a Fortified Town with a Garrison, and Sweden's Garrison Build Limit has been raised from 1 to 2 (sPzAbt653).
- Changed Tobruk to Gazala in the Afrika Korps trigger conditions. Afrika Korps Decisions brought forward one turn too, to the end of 1940. This means it should be ready for action in the next turn, which is February 1941.
- Pop up added to mention that Germany is investing in keeping Finland in the war when they say yes to DE 619. That and DE 404 can also fire earlier in the game now (Mithrilotter).
- Sweden now only needs to be pro-Axis to have a convoy to Germany.
- Maritime Bombers' Naval and Carrier Attack values increased from 1:1 to 3:3 (Mithrilotter).
- Increased the effect of scorched earth on Soviet Cities, Major Cities, Capitals and Major Capitals to a minimum of 60% and maximum of 80% (HvS).
- Some changes made to European, Russian and Mediterranean Weather Zones (HvS, sPzAbt653).
- Kuybyshev is now an Industrial Center.
- Brindisi's road amended (Dhucul).
- The USSR's Occupational Efficiency reduced from 80 to 70% (HvS).
- Nuremburg renamed as Nürnberg (Lehnardtsson).
- The Westwall renamed as Siegfried Line (HvS).
- Fixed the Supply scripts for raiding off the US and Canadian coasts (TheBattlefield).
- Changed the shape of Lake Balaton.
- Hill added under Budapest and the course of the Danube amended slightly (Mrslobodan).
- Change Centered Map Position to Poznan 180,75.
- Moved Rosyth Map Text.
- Road added to Crete running along the island (StratcomAl).
- Metz will now also be annexed by Germany as part of Alsace (Lehnardtsson).
- Germany now starts with 50 rather than 65 MPPs.
- Resource scripts added so that experienced Axis players can have lower German income at the start of the game should they so desire.This is worth 60 MPPs a turn in 1939, increasing as Industrial Technology is researched. ONLY those wishing to have lower German income need to do anything, and they must before starting the campaign turn on one, and only one, of the German Resource scripts. After selecting to start the campaign, in the Options screen click on Advanced and Scripts. Click on Resource and there are 5 scripts to choose from. Either select the one set to fire in September 1939, or one of four others that are set to start in January in any of the following years: 1941, 1942, 1943 and 1944. Not turning any of these on means that Germany receives its full income from the relevant resources from the start of the game.
Here is the download link for the EXE:
https://www.dropbox.com/s/rnjsf3md22hwn ... E.rar?dl=0
After you download, please decompress the file and then copy/paste this file overtop of your existing game EXE file in the Strategic Command installation folder.
Here is the download link for the CAMPAIGN:
https://www.dropbox.com/s/bddhota7wx9ab ... X.rar?dl=0
After you download, please decompress the file and then copy/paste this file overtop of your existing game CAMPAIGNS folder in the Strategic Command installation folder.
The default Strategic Command installation folder location should look something like this:
C:\Program Files (x86)\Matrix Games\Strategic Command - WWII War in Europe
If installed correctly, once you launch the game it should show v1.00.07.02 in the bottom right hand corner of the MAIN MENU screen.
This hotfix EXE will be compatible with any v1.00.07 and v1.00.07.01 games in progress.
The hotfix CAMPAIGN will only take effect with any new games started with the updated 1939 Storm Over Europe campaign.