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V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 3:07 pm
by zakblood
here we go again
for me testing this at 1920x1080 on windows 10, on a 29" and also have tried a 27" high end monitor, the txt is still too small to be comfortable seen, as per forum post, i only mention it because there was and not the first either a forum post / debate on the same subject
tm.asp?m=4086966
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 3:16 pm
by sPzAbt653
1280 x 1024 is ok here, but I will say that it is still kind of small, and the <empty> is easier to read than the campaign name, I guess because of the colors.
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 3:18 pm
by zakblood
and the larger the display size, the worst it gets imo, this isn't unique either to this game, but most modern game atm with similar engines used
anything shown in yellow doesn't size too well, with a lot or too much info on screen at once, the only option is to use a higher dpi setting to make the screen more readable or usable for me, i mentioned it first on the first release, but as nobody else seems to have an issue or problem with it, and i can get around it, altering either my display size used or DPI setting it's not a real issue as such, but still something to be aware of, as it will be brought up more on release or once seen before release etc
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 3:23 pm
by zakblood
ORIGINAL: sPzAbt653
1280 x 1024 is ok here, but I will say that it is still kind of small, and the <empty> is easier to read than the campaign name, I guess because of the colors.
agreed, some colors are slightly easier to see than others, but it's more of a age problem and eye sight problem than pure gaming one, as with most counter type games, too much info on a counter or hex and the down side is the txt has to be smaller to fit it all on
yellow works better for me than just white alone
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 3:27 pm
by zakblood
but does depend on backgrounds, as shown this isn't too bad for me
but the black used on a grey background and the size of the + makes it near impossible to see
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 4:56 pm
by n0kn0k
ORIGINAL: zakblood
ORIGINAL: sPzAbt653
1280 x 1024 is ok here, but I will say that it is still kind of small, and the <empty> is easier to read than the campaign name, I guess because of the colors.
agreed, some colors are slightly easier to see than others, but it's more of a age problem and eye sight problem than pure gaming one, as with most counter type games, too much info on a counter or hex and the down side is the txt has to be smaller to fit it all on
yellow works better for me than just white alone
That's actually shaded yellow. That's why you can read it a bit better. [;)]
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 5:14 pm
by zakblood
map scrolling and zoom levels working better imo in this build
background looks like it's been rubbed out a few times, is this WAD or WIP?
looks very dirty or blocky
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 5:29 pm
by zakblood
some screens are very useful, but the information on them is too small to be seen or readable at all
arrow points to a 1, which is on a white background, and the font color is also white with a black or grey board around it, but most color is white, so chances are most won't see it
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 5:38 pm
by zakblood
for me the whole game needs at least one more level of zoom in, to make it more accessible, or forum will have more than a few complaints imo on release day, this is a personnel opinion and doesn't mean i don't like or can't use it, just doing a job of a tester to give my impression and feedback as required, i have stayed in the background on this one and posted noted i felt needed saying on V1.00.06, some of which have been improved on v.08
i've let others play and test the game, while i'm more bothered about the UI and accessibility of the game in general atm tbh, so are spending time on what maybe others have over looked, or don't interest them or apply to them etc, were as i'm testing for everyone enjoyments and posting for a better product for all.
zoom out works and works very well, the screen is no longer refreshing on every single mouse move or zoom, so another step forward, but for me the biggest and maybe hardest hurdle is the sight requirements atm.
just to make some thing clear so nobody thinks i'm not a fan,
i love the game, the depth, the looks and the feel, the game play and the style... so far have only put in around 20/30 hours into the beta, so by my standards a poor amount of time, with an average of around 200+ hours for beta work being very common for me.
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 5:58 pm
by sPzAbt653
Usually its not the colors, but the contrast that makes things difficult or easy to see. I'm sure the graphics guy knows this.
... i'm more bothered about the UI and accessibility of the game in general ...
Have you noticed that the Dialogs and Pop-Ups are inconsistent - Close, OK, Yes/No - left of screen/right of screen. I think if they were all oriented the same that it would be easier.
RE: V1.00.08 beta feedback
Posted: Fri Jul 29, 2016 6:24 pm
by n0kn0k
Only 1 chit at a time can be invested in Anti-Tank Weapons and Advanced Tanks.
Hi Bill,
You might wanna recheck all the max chit settings. Infantry weapons is also maxed to 1 atm. [:-]
Greetings,
Louis
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 2:01 am
by zakblood
ORIGINAL: sPzAbt653
Usually its not the colors, but the contrast that makes things difficult or easy to see. I'm sure the graphics guy knows this.
... i'm more bothered about the UI and accessibility of the game in general ...
Have you noticed that the Dialogs and Pop-Ups are inconsistent - Close, OK, Yes/No - left of screen/right of screen. I think if they were all oriented the same that it would be easier.
agreed
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 6:29 am
by Ason
ORIGINAL: n0kn0k
Only 1 chit at a time can be invested in Anti-Tank Weapons and Advanced Tanks.
Hi Bill,
You might wanna recheck all the max chit settings. Infantry weapons is also maxed to 1 atm. [:-]
Greetings,
Louis
Would really like to know if this is a bug or not, if it is I will wait with my new game until there is a hotfix.
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 7:10 am
by BillRunacre
ORIGINAL: n0kn0k
Only 1 chit at a time can be invested in Anti-Tank Weapons and Advanced Tanks.
Hi Bill,
You might wanna recheck all the max chit settings. Infantry weapons is also maxed to 1 atm. [:-]
Greetings,
Louis
Infantry weapons is also maxed to 1 atm.
That's right. The change was made a little before the Tank changes, so it might not be in the same place in the list of changes.
It is to stop some getting to the top level while other countries are still coming to terms with being at war.
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 7:36 am
by Ason
so it might not be in the same place in the list of changes.
Are there changelogs?! I always wanted to know the changes in each new version[:D] Where can I find this list?
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 8:12 am
by zakblood
in game
just go to the game folder, and it's almost at the bottom of the list, and read what's new as well if you wish, plus in the manual folder, 3 manuals are included as WIP readme's
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 11:00 am
by crispy131313
Could someone post the 1.08 change log. I'm away for for the week and plan on making a write up so would be helpful to know where we are

RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 11:05 am
by FlashXAron_slith
okay now I am frustrated ... have written some Long Feedback and that damn Website told me ... timeout ...
wasn't even possible to go back to the page where I have written everything ...
That's it --- full depressed now

RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 11:23 am
by sPzAbt653
@Mr. Crispy
RE: V1.00.08 beta feedback
Posted: Sat Jul 30, 2016 11:26 am
by sPzAbt653
@Mr. Flash - Either type responses in a text document first, then copy and paste into the Reply; or continually copy your response in the Reply dialogue so that when it times out you can start over by pasting what you had already done. [;)]