Suggested readiness and morale levels
Posted: Thu Aug 04, 2016 3:32 pm
When designing a scenario what are some basics as far as initial readiness and morale values. I realize that this is a highly variable equation that takes into account previous combat losses, rest, environment, etc.
My question is what is "optimal" morale and readiness? For example a unit entering battle for the first time say at the opening of a campaign or as a newly arrived reinforcement. Should readiness ever be 100%? What about morale? Would it be proper to integrate some sort of national max morale and readiness? I suspect a conscripted WP rifleman on his best day is not nearly as motivated as a West German Panzergrenadier deployed near his Aunt Helga's farm.
In the scenario I am currently working on I have a Squadron of the 11th ACR in its prewar positions waiting the arrival of the 27th Guards MRD. In my mind the Cav would not be at max readiness and morale as they would likely have been on line for at least several days if not weeks. How much should it be dropped?
Now take the Soviets. They will be entering the battle after a night march possibly under harassment by NATO air and artillery. So I figure they are going to be in a little bit worse of a state than their counterparts.
Just looking for rules of thumb here so as to understand how the game engine looks at such things.
My question is what is "optimal" morale and readiness? For example a unit entering battle for the first time say at the opening of a campaign or as a newly arrived reinforcement. Should readiness ever be 100%? What about morale? Would it be proper to integrate some sort of national max morale and readiness? I suspect a conscripted WP rifleman on his best day is not nearly as motivated as a West German Panzergrenadier deployed near his Aunt Helga's farm.
In the scenario I am currently working on I have a Squadron of the 11th ACR in its prewar positions waiting the arrival of the 27th Guards MRD. In my mind the Cav would not be at max readiness and morale as they would likely have been on line for at least several days if not weeks. How much should it be dropped?
Now take the Soviets. They will be entering the battle after a night march possibly under harassment by NATO air and artillery. So I figure they are going to be in a little bit worse of a state than their counterparts.
Just looking for rules of thumb here so as to understand how the game engine looks at such things.