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Royal Thai Army (RTA)

Posted: Sat Aug 06, 2016 6:46 pm
by 101Man
I have pushed the Allies into northern Thailand and making slow progress south. Is there a trigger for either Thailand as a nation or RTA units individually to surrender? It is June '43.

RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 8:46 am
by geofflambert
Yes, there is, but I just tried to find it and couldn't. Matrix had a special unit tasked with scrambling up the manual and putting info where you'd never expect to find it. [:@]

RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 9:12 am
by geofflambert
Here's someone discussing it. Apparently they just disband in late '44, come what may. tm.asp?m=3034578&mpage=1&key=thailand&#3034736


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RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 11:07 am
by m10bob
Trivia...IRL Thailand received Nakajima Hayabusa aircraft generally painted either gray or that camouflage of very light grey with green"stripe" camouflage, and their national insignia was the red "meatball" with white painted over the bottom half of the "meatball".
As the Japanese army thought much of this plane, this was considered a "good thing".

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RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 12:27 pm
by 101Man
So it seems I must continue to fight RTA units until at least 1944.

RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 2:11 pm
by m10bob
If I remember correctly you can kill those units if you take their capital..
It really depends on which mod or version you are playing.
The "stock" version is known as "vanilla", (and even it has been modified greatly by a fantasic group of IT folk,history grognards, etc.)

RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 4:45 pm
by RogerJNeilson
They don't offer much of a fight actually,they seem powerful when they appear but they are low level stuff. Easily brushed aside unless entrenched well.

Roger

RE: Royal Thai Army (RTA)

Posted: Sun Aug 07, 2016 6:59 pm
by PaxMondo
RTA units have one major weakness: lack of replacements. Other than that, they are comparable to any other minor nation units ... morale and exp start low, but can be trained up. commanders are poor and expensive to replace.