Emergency "evading", and special munitions
Posted: Mon Aug 15, 2016 3:17 pm
1. How about give emergency "evading" command?
Currently, "screen" command do the similar thing: hasty move when the enemy units are within n-number of hexes from the target unit. When units are under screen order, and if they get shot or being detected, they run away automatically. What I wish is upgraded version of screen order : "Evade" order
I wish the user also have the similar command option for "automatic scooting" behavior - very fast reacting hasty move order, evading 1 or 2 hexes away within 20 min, regardless of presence of enemy or engagement. This could be helpful for HQ or SPguns without "shoot and scoot" option, to escape from expected enemy arty fire. This move could take lots of readiness than other moves, but could improve the chance or survival for a moment.
2. Chemical/WP munitions
NATO and PACT had tons of 155mm / 152mm WP shells and chemical shells. Any plan to introduce those options? WP shells would have similar effect with what TOS-1 have now (I wish I could see more flames in the FX effect though). Chemical shell could be modeled as green-colored one hex smoke shell (and single hex effect weapon), with same damage and effect with current chemical weapon modeling.
Or can we mod them?
Currently, "screen" command do the similar thing: hasty move when the enemy units are within n-number of hexes from the target unit. When units are under screen order, and if they get shot or being detected, they run away automatically. What I wish is upgraded version of screen order : "Evade" order
I wish the user also have the similar command option for "automatic scooting" behavior - very fast reacting hasty move order, evading 1 or 2 hexes away within 20 min, regardless of presence of enemy or engagement. This could be helpful for HQ or SPguns without "shoot and scoot" option, to escape from expected enemy arty fire. This move could take lots of readiness than other moves, but could improve the chance or survival for a moment.
2. Chemical/WP munitions
NATO and PACT had tons of 155mm / 152mm WP shells and chemical shells. Any plan to introduce those options? WP shells would have similar effect with what TOS-1 have now (I wish I could see more flames in the FX effect though). Chemical shell could be modeled as green-colored one hex smoke shell (and single hex effect weapon), with same damage and effect with current chemical weapon modeling.
Or can we mod them?