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OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 1:08 pm
by IdahoNYer
Figure some might find this interesting:

Joel Billings interview

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 1:17 pm
by LargeSlowTarget

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 1:28 pm
by Yaab
- Tell us, Joel, what does Leadership do? Inspiration? Aggressiveness?

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 4:19 pm
by SheperdN7
+1 to Yaab's comment.

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 6:44 pm
by geofflambert
I don't happen to know if their are good games covering these, and it might be difficult to come up with a decent order of battle, but a short list of ones I'd like to see:

Cannae
Alesia
Salamis
Breitenfeld
Lützen

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 7:28 pm
by Orm
ORIGINAL: geofflambert

I don't happen to know if their are good games covering these, and it might be difficult to come up with a decent order of battle, but a short list of ones I'd like to see:

Cannae
Alesia
Salamis
Breitenfeld
Lützen
Interesting list. Inspiring even. [:)]

RE: OT - Joel Billings Interview

Posted: Thu Aug 18, 2016 7:38 pm
by Orm
Here is a list of battles that I would like to play in a game, but that I am sure I never will.

Battle of Lund
First Battle of Narva
Battle of Fraustadt
Battle of Poltava
Second Battle of Svensksund

RE: OT - Joel Billings Interview

Posted: Fri Aug 19, 2016 4:53 pm
by mussey
ORIGINAL: Yaab

- Tell us, Joel, what does Leadership do? Inspiration? Aggressiveness?

RE: OT - Joel Billings Interview

Posted: Fri Aug 19, 2016 5:27 pm
by HansBolter
Never knew Joel was behind SSI.

Have very fond memories of many of his games.

RE: OT - Joel Billings Interview

Posted: Fri Aug 19, 2016 6:53 pm
by USSAmerica
ORIGINAL: IdahoNYer

Figure some might find this interesting:

Joel Billings interview

Thanks for posting the interview! I enjoyed reading it. [8D]

RE: OT - Joel Billings Interview

Posted: Fri Aug 19, 2016 8:06 pm
by btd64
ORIGINAL: HansBolter

Never knew Joel was behind SSI.

Have very fond memories of many of his games.

I didn't know it either, but i'm not surprised. Joel did a lot of games that I played in the early days....GP

RE: OT - Joel Billings Interview

Posted: Sun Aug 21, 2016 3:11 pm
by bush
Thanks for sharing!

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 12:12 am
by CaptBeefheart
SSI for wargaming and Micropose for general strategy: The golden era of computer gaming.

Cheers,
CC

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 1:41 am
by PaxMondo
So reading that, when WitP is mentioned it doesn't seem positive ... I don't think 2by3 will take it up again ...

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 3:19 am
by wworld7
ORIGINAL: Commander Cody

SSI for wargaming and Micropose for general strategy: The golden era of computer gaming.

Cheers,
CC

I liked them both. Fun old days

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 6:56 am
by Sardaukar
Microprose's Gunship in Commodore 64....good old days [8D]

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 11:57 am
by szmike
ORIGINAL: PaxMondo

So reading that, when WitP is mentioned it doesn't seem positive ... I don't think 2by3 will take it up again ...

it was said here and there over forum several times, no witp2 as the first one was nightmare.....

well, unless there's new team to rewrite it, but I doubt there would be. Reading that I'm even more impressed with AE effort and michaelm beta patches

RE: OT - Joel Billings Interview

Posted: Mon Aug 22, 2016 12:46 pm
by BBfanboy
ORIGINAL: Sardaukar

Microprose's Gunship in Commodore 64....good old days [8D]
I had a Commodore 64 cartridge game called "Battle of the Bulge" - can't remember the publisher. It was a strategy game with a time element.

The units on the map moved along roads to the towns you set them to and could collide with enemy movement at any point. Once you gave the orders you sat back and accelerated the timeline until you saw something you needed to interrupt and give new orders.

The key element was units getting fatigued or not following orders - you had to decide whether to exhort the fatigued/errant ones with orders to keep moving or let them rest and regain their strength. Terrain and strategic position played a big part in the decisions.

What I remember most clearly was that if you get a Tank Combat Team behind the German main thrust and take out their artillery, the Allied infantry could stand against the Panzers.

In many ways it was like a mini version of WITP-AE ... deciding where to block and where to abandon, how to allocate units, and what to protect (Allied fuel dumps were critical of course).

RE: OT - Joel Billings Interview

Posted: Tue Aug 23, 2016 12:58 am
by rustysi
Thanks for the post, finally got to reading it.


RE: OT - Joel Billings Interview

Posted: Tue Aug 23, 2016 8:31 pm
by wodin
Pleased you enjoyed it:)